umdar Posted March 31, 2010 Share Posted March 31, 2010 I have been working on adding traps and light/fire place on off switches to my cell I have created. I have copied some traps over from the warehouse traps and even the crematory from Point Lookout... however they do not work in my cell. The script looks to be there, and I copied them over so I thought the active parent setup is correct and all.... any suggestions? Link to comment Share on other sites More sharing options...
Nadin Posted April 1, 2010 Share Posted April 1, 2010 Define doesn't work.If they aren't there, it's probably because the gecks copy/paste function is buggy.If they don't trigger, make sure the character you are using to test doesn't have the light step perk. Link to comment Share on other sites More sharing options...
umdar Posted April 1, 2010 Author Share Posted April 1, 2010 Define doesn't work.If they aren't there, it's probably because the gecks copy/paste function is buggy.If they don't trigger, make sure the character you are using to test doesn't have the light step perk. Graphically they are there... I see them. I don't have light step, and I have also manually added them. Link to comment Share on other sites More sharing options...
umdar Posted April 1, 2010 Author Share Posted April 1, 2010 It has to do with the cell I made it in... the first one I made was megaton player house... I used a Evergreen mills cell and now traps work just in case that helps anyone else Link to comment Share on other sites More sharing options...
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