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Traps and switches


umdar

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I have been working on adding traps and light/fire place on off switches to my cell I have created. I have copied some traps over from the warehouse traps and even the crematory from Point Lookout... however they do not work in my cell. The script looks to be there, and I copied them over so I thought the active parent setup is correct and all.... any suggestions?
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Define doesn't work.

If they aren't there, it's probably because the gecks copy/paste function is buggy.

If they don't trigger, make sure the character you are using to test doesn't have the light step perk.

 

Graphically they are there... I see them. I don't have light step, and I have also manually added them.

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