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World disappears after resting or sleeping.


muaddib01

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Hello everyone.

 

I have a little problem. When i rest or sleep somewhere; anywhere the time and date behave strangely.

Let's say it's 4 p.m. in the game on the 4th day and i rest for an hour or more in the market district, then all of the sudden the time and date reverts back to 12.00 am day 0.

(Time doesn't progress on itself either, it just stays 4 a.m all the time.)

The worst part is that when the resting or sleeping is over the world has turned completely pitch black and i can only see the sun. No buildings, people, textures, foliage; absolutely nothing but the sun.

 

Apart from that everything works fine.

 

I'm running OBSE(final version), OMM, OOO v1.33, MMM, the most recent patches for oblivion and Shivering Isles, BOSS.

 

By the way this is my load order:

------------------------------------

 

Oblivion.esm

. Note: Masterlist Information: $Revision: 755 $, $Date: 2010-03-24 09:30:30 -0700 (Wed, 24 Mar 2010) $, $LastChangedBy: pacificmorrowind $

 

EnhancedWeather.esm

 

Oscuro's_Oblivion_Overhaul.esm

. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}

 

Mart's Monster Mod.esm

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

Mart's Monster Mod for OOO.esm

. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}

 

DLCShiveringIsles.esp

 

EnhancedWeather.esp

 

IlluminationWithin.esp

 

Living Economy.esp

. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

 

Living Economy - Items.esp

 

Cutthroat Merchants.esp

 

Adonnays Elven Weaponry.esp

 

Lich King's Helm v1_0.esp

 

New Frostmourne Sword by Jojjo v1_0.esp

 

Oscuro's_Oblivion_Overhaul.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

OOO-Water_Weeds.esp

 

OOO-Container_Trap_Instant_Effects.esp

 

Mart's Monster Mod for OOO.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

Mart's Monster Mod - Additional Enemy NPC Vars.esp

. Note: Can increase the chances of a CTD in a heavily modded game.

 

Mart's Monster Mod - Diverse Imperial Armor.esp

. OOO Specific Note: Don't use if using OOO. Integrated into OOO.

 

Mart's Monster Mod - Diverse Creature Skins.esp

. OOO Specific Note: Don't use if using OOO. Integrated into MMM for OOO.

. Note: Old version. Consider using 3.7 or later.

 

Mart's Monster Mod - Gems & Gem Dust.esp

. Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.

 

Mart's Monster Mod - Hunting & Crafting.esp

 

Mart's Monster Mod - Durability & Damage.esp

. OOO Specific Note: Don't use with OOO. Already integrated into OOO.

 

Mart's Monster Mod - Foxes.esp

 

Mart's Monster Mod - More Wilderness Life No Gates.esp

. Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.

 

Mart's Monster Mod - City Defences.esp

 

Mart's Monster Mod - Extra Wounding.esp

 

Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp

. Note: obselete upgrade to 3.7b3+ and use 'Mart's Monster Mod - Friendlier Factions OOO.esp' instead.

 

The Lost Spires.esp

 

xuldarkforest.esp

 

xulStendarrValley.esp

 

xulTheHeath.esp

 

XulEntiusGorge.esp

 

xulFallenLeafEverglade.esp

 

xulColovianHighlands_EV.esp

 

xulChorrolHinterland.esp

 

xulBeachesOfCyrodiilLostCoast.esp

. Note: Make sure version is 1.6.3 or later.

 

xulbravilbarrowfields.esp

 

xulLushWoodlands.esp

 

xulAncientYews.esp

 

xulAncientRedwoods.esp

 

xulCloudtopMountains.esp

 

xulArriusCreek.esp

 

xulPatch_AY_AC.esp

 

xulRollingHills_EV.esp

. Note: Only use one UL Rolling Hills esp

 

xulPantherRiver.esp

 

xulRiverEthe.esp

 

xulBrenaRiverRavine.esp

 

xulImperialIsle.esp

 

xulBlackwoodForest.esp

 

xulCheydinhalFalls.esp

 

xulAspenWood.esp

 

xulSkingradOutskirts.esp

 

Harvest [Flora].esp

. Bashed Patch tag suggestion: {{BASH:Scripts}}

 

Harvest [Flora] - Shivering Isles.esp

 

Alternative Start by Robert Evrae.esp

. Bashed Patch tag suggestion: {{BASH:Relations}}

 

 

Assassins Creed - Altair's Gear - Heavy Armor.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}}

. Note: Choose only one 'Assassins Creed' ESP.

 

X.Races.Comp.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}}

 

 

So I really hope that someone can help me with this problem because it makes Oblivion virtually unplayable.

 

Thanks for your time

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(Time doesn't progress on itself either, it just stays 4 a.m all the time.)

 

Sounds like you have timescale set to 0 (or less than 0.1). When it's at 0 time does not move, but when fast-traveling (and probably sleeping) it gets all screwed up.

 

Open the console (~) and type in:

 

set timescale to 30

 

That should get the time back to progressing normally. 30 is the default speed of time for the game, 1 is real life speed of time.

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