muaddib01 Posted March 31, 2010 Share Posted March 31, 2010 Hello everyone. I have a little problem. When i rest or sleep somewhere; anywhere the time and date behave strangely.Let's say it's 4 p.m. in the game on the 4th day and i rest for an hour or more in the market district, then all of the sudden the time and date reverts back to 12.00 am day 0.(Time doesn't progress on itself either, it just stays 4 a.m all the time.)The worst part is that when the resting or sleeping is over the world has turned completely pitch black and i can only see the sun. No buildings, people, textures, foliage; absolutely nothing but the sun. Apart from that everything works fine. I'm running OBSE(final version), OMM, OOO v1.33, MMM, the most recent patches for oblivion and Shivering Isles, BOSS. By the way this is my load order:------------------------------------ Oblivion.esm . Note: Masterlist Information: $Revision: 755 $, $Date: 2010-03-24 09:30:30 -0700 (Wed, 24 Mar 2010) $, $LastChangedBy: pacificmorrowind $ EnhancedWeather.esm Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod for OOO.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} DLCShiveringIsles.esp EnhancedWeather.esp IlluminationWithin.esp Living Economy.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Living Economy - Items.esp Cutthroat Merchants.esp Adonnays Elven Weaponry.esp Lich King's Helm v1_0.esp New Frostmourne Sword by Jojjo v1_0.esp Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-Water_Weeds.esp OOO-Container_Trap_Instant_Effects.esp Mart's Monster Mod for OOO.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game. Mart's Monster Mod - Diverse Imperial Armor.esp . OOO Specific Note: Don't use if using OOO. Integrated into OOO. Mart's Monster Mod - Diverse Creature Skins.esp . OOO Specific Note: Don't use if using OOO. Integrated into MMM for OOO. . Note: Old version. Consider using 3.7 or later. Mart's Monster Mod - Gems & Gem Dust.esp . Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO. Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Durability & Damage.esp . OOO Specific Note: Don't use with OOO. Already integrated into OOO. Mart's Monster Mod - Foxes.esp Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp . Note: obselete upgrade to 3.7b3+ and use 'Mart's Monster Mod - Friendlier Factions OOO.esp' instead. The Lost Spires.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Make sure version is 1.6.3 or later. xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp . Note: Only use one UL Rolling Hills esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp Harvest [Flora].esp . Bashed Patch tag suggestion: {{BASH:Scripts}} Harvest [Flora] - Shivering Isles.esp Alternative Start by Robert Evrae.esp . Bashed Patch tag suggestion: {{BASH:Relations}} Assassins Creed - Altair's Gear - Heavy Armor.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}} . Note: Choose only one 'Assassins Creed' ESP. X.Races.Comp.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}} So I really hope that someone can help me with this problem because it makes Oblivion virtually unplayable. Thanks for your time Link to comment Share on other sites More sharing options...
bamspeedy Posted March 31, 2010 Share Posted March 31, 2010 (Time doesn't progress on itself either, it just stays 4 a.m all the time.) Sounds like you have timescale set to 0 (or less than 0.1). When it's at 0 time does not move, but when fast-traveling (and probably sleeping) it gets all screwed up. Open the console (~) and type in: set timescale to 30 That should get the time back to progressing normally. 30 is the default speed of time for the game, 1 is real life speed of time. Link to comment Share on other sites More sharing options...
muaddib01 Posted April 1, 2010 Author Share Posted April 1, 2010 I tested your advice out just now and it indeed appears that it was just that i accidentally set timescale to 0.Oblivion works like a charm once more. Thank you for your help. Link to comment Share on other sites More sharing options...
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