GreyFox77 Posted April 1, 2010 Share Posted April 1, 2010 Ok, so, in my personal mod I have a new worldspace. Landscaped, populated etc. There is just one little issue that I cannot figure out. If I move closer to the mountains, or view at a certain angle, a correct LOD texture seems to show up: http://www.imagehost.se/images/thumb/7j5hyd3w.bmp (click thumbnails for bigger view) However, if a bit further away, or in most viewing angles, I get this drab: http://www.imagehost.se/images/thumb/8rxq2mpr.bmp I've looked at some LOD stuff, like on geck.bethsoft.com. I generated LOD textures and moved them from that Source folder to Textures\Landscape\LOD\<worldspace> Anyone has an idea? Link to comment Share on other sites More sharing options...
BadPenney Posted April 1, 2010 Share Posted April 1, 2010 LOD textures are not intended to be seen close up, but rather at LOng Distances. They are lower resolution images mapped onto the same meshes in order to improve game speed and are replaced by higher resolution images as your character gets within a certain close range. You can adjust the range that your game shows the higher resolution images I believe, with a possible trade off in game performance. If your computer is stout enough you may still get a good frame rate at a longer range. Link to comment Share on other sites More sharing options...
GreyFox77 Posted April 1, 2010 Author Share Posted April 1, 2010 Well I know what LOD is but thanks anyway, I tested and the problem wasn't the LOD distance. Redid everything and now the weird texture does not show up. Yay! Link to comment Share on other sites More sharing options...
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