Jump to content

Need a little help with my LOD textures


GreyFox77

Recommended Posts

Ok, so, in my personal mod I have a new worldspace. Landscaped, populated etc. There is just one little issue that I cannot figure out.

 

If I move closer to the mountains, or view at a certain angle, a correct LOD texture seems to show up:

 

http://www.imagehost.se/images/thumb/7j5hyd3w.bmp

 

(click thumbnails for bigger view)

 

However, if a bit further away, or in most viewing angles, I get this drab:

 

http://www.imagehost.se/images/thumb/8rxq2mpr.bmp

 

I've looked at some LOD stuff, like on geck.bethsoft.com. I generated LOD textures and moved them from that Source folder to Textures\Landscape\LOD\<worldspace>

 

Anyone has an idea?

Link to comment
Share on other sites

LOD textures are not intended to be seen close up, but rather at LOng Distances. They are lower resolution images mapped onto the same meshes in order to improve game speed and are replaced by higher resolution images as your character gets within a certain close range. You can adjust the range that your game shows the higher resolution images I believe, with a possible trade off in game performance. If your computer is stout enough you may still get a good frame rate at a longer range.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...