zuluhour Posted April 22, 2006 Share Posted April 22, 2006 This message will introduce you to a point of confusion I am having regarding Oblivion\Data\Textures type of mods. Then the message has a more specific question about the Jarrod textures mod. I am following the suggested mods of Oblivion Rendelius, his article can be found here: http://www.rpgdot.com/index.php?hsaction=10053&ID=1218 Rendelius mentions three (3) mods before he mentions the Jarrod texture mod. Each of these 3 mods unzip to make a lot of .dds files, all of which are to be placed into the folder: "Oblivion\Data\textures\landscapelod\generated" folder. Now I am familiar with addings mods to a game, so I thought to myself, "Ok. No problem." But I had a surprise -- There is no Texture folder in the stock game installation folder! In other words, I found this: Oblivion\Data ... but there was no Oblivion\Data\Textures This was a surprise, because I thought surely I was making replacement files in an already existing Oblivion\Data\Textures folder. But there was no such folder. So I definitely was not replacing any files, only adding files in a new folder. Well, I went ahead and added the folder structure anyway, I figured it could not hurt. Question A: But it left me wondering how does Oblivion know to use files in a new folder???? So at the moment, I now have: "Oblivion\Data\textures\landscapelod\generated" folder. Then I came to the fourth Rendelius mod, which is Jarrod texture. The readme for Jarrod seemed to give me a clue for the answer to my question. The readme tells the user to add a file called archiveinvalidation.txt to the base Oblivion installation folder. The path for Jarrod textures is slightly different, it is textures\landscape\ . This file archiveinvalidation.txt has only the text "textures\landscape\s" on one line, but it seems this might answer my question above. Question B: Should not these other (3) mods also have some sort of archiveinvalidation.txt text line also??? I very much appreciate any help. Right now, I have these 4 mods "installed" but I am not really sure Oblivion knows how to "reach" them. The discovery that there is no stock Texture sub-folder has me confused. THANKS! Link to comment Share on other sites More sharing options...
Cyborg16 Posted April 22, 2006 Share Posted April 22, 2006 In answer to your questions, Oblivion does have it's data files in a tree like that --- but it's all packed into archive files (with a .bsa extension). Any files put into the directory in the correct place will be used instead of the files in the archives. I haven't heard of a archiveinvalidation.txt file. It's not necessary to register data files put into subfolders of the Data folder. Just put the files in place and run the game. Link to comment Share on other sites More sharing options...
zuluhour Posted April 22, 2006 Author Share Posted April 22, 2006 Cyborg16 -- Thanks very much for the reply. I unpacked all the mods into "new" folder structures as you described and all is well. zuluhour Link to comment Share on other sites More sharing options...
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