meathead013 Posted July 21, 2014 Share Posted July 21, 2014 (edited) EDIT: solution found. see post 5 Hi, Brand new to Skyrim, just started first play through, minutes into the game at Hod and Gerdur's House trying to prepare for some exploring and looting and accumulating stuff to sell. Installed the Teleportation Spell with Menu and Mark and Recall because I know how aggravated I will be if I don't install this capability (I despise having to micro-manage inventory and taking time to run back and forth while looting). I have experience with these kinds of mods from Oblivion, but I'm not sure how to get this one to work. It's mod configuration is listed among magic spells but when I try to active it nothing happens. I'm still new to how Skyrim magic works, but I thought I could just open the magic menu, select a spell to assign it to a hand, and then click that hand to perform the spell. Isn't that how I'm supposed to use the mod configuration too? When I click on the configuration entry an empty triangle appears next to the entry as if I equipped it, but it doesnt indicate a right or left hand like the other spells do. clicking to execute and nothing happens at all. Theres no Mark/Recall entries in the magic list, and thus I can't current use this feature at all. So what am I missing? Edited July 21, 2014 by meathead013 Link to comment Share on other sites More sharing options...
Xelan255 Posted July 21, 2014 Share Posted July 21, 2014 First you have to setup the mod via the provided menu, accesable via the given power (power!=spell), which has a own hotkey. Once you ran trough that menu you will be given the spells "teleport" and "mark and recall" Link to comment Share on other sites More sharing options...
meathead013 Posted July 21, 2014 Author Share Posted July 21, 2014 thank you for your reply, but i still dont know what to do to get the mark and recall spells First you have to setup the mod via the provided menu, accesable via the given power (power!=spell) yes. as i said, this 'provided menu' is the one that is on the list of spells that can be brought up by either pressing the P key or by pressing TAB and then selecting Magic. Is that correct? If so, then that's the menu that I can't get to work, it does nothing when I select it and then try to click to execute the spell. The hand remains empty, and when I click to try to execute it just throws a punch instead which is just executing a normal Hand to Hand punch command which has a own hotkey I am not aware of any hotkey for this menu. Do you know what the hotkey is? Im not sure it will make any difference since I can't seem to properly select the configuration menu directly from the magic spell list anyway, but I'm willing to try if I knew what the hotkey was Link to comment Share on other sites More sharing options...
meathead013 Posted July 21, 2014 Author Share Posted July 21, 2014 I mean, I SHOULD be able to simply select the menu from the list of magic spells like it was just another normal magic spell, correct? I'm trying to determine what the normal way to activate this mod is. If the above sentence is true, then this mod simply is not performing properly for me for some reason and I may have to experiment with the mod list order. If the above sentence is NOT true then I've obviously misunderstood and still dont know how to properly activate the mod. Link to comment Share on other sites More sharing options...
meathead013 Posted July 21, 2014 Author Share Posted July 21, 2014 (edited) When I press the P key the following list of magic spells pops up: FlameFuryHealingHighbornTransportation Configuration Menu When I left click on Flame, Fury, or Healing a hollow diamond pointer appears to the left of the command containing the letter R. If I right click on those items the diamond appears with a letter L in it. This indicates the hand which the spell will be executed from. And yes, I am able to execute any of those first three commands properly. When I either left or right click on the Highborn or Transportation entries, the hollow diamond remains hollow with no R or L in it, the hand remains empty, and trying to execute the command will instead just throw a punch So why isnt the Highborn entry working either? It is a Greater Power and I should be able to execute it once a day, but I haven't used it already so it should be ready to go, but I can't assign it to a hand and I thus cant execute it. Perhaps if I figured out why I can't execute Highborn I would know why I cant execute the Transportation Configuration Menu Edited July 21, 2014 by meathead013 Link to comment Share on other sites More sharing options...
meathead013 Posted July 21, 2014 Author Share Posted July 21, 2014 Solution Found: Its not a magic command, its a Shout. It gets executed by pressing the Z key my god, you would think SOMEWHERE in the mod documentation this fact could have been specified at least I finally figured it out, but it didnt have to be that difficult Link to comment Share on other sites More sharing options...
Xelan255 Posted July 21, 2014 Share Posted July 21, 2014 That's exactly what I meant earlier and why I pointed ot the difference between a spell and a power ;) That difference is a core feature of Skyrim, which you discover very early in the main story and almost everyone who starts to mod anything is already familiar with. Plus there are a lot of mods providing a config menu, more shouts, effects etc. via that method. That might be the reasons behind the author not mentioning it. Link to comment Share on other sites More sharing options...
meathead013 Posted July 21, 2014 Author Share Posted July 21, 2014 well its confusing bc before playing the game i read up extensively to get an idea of the nuts and bolts of the game before starting. shouts are described like they are something that comes sometime significantly later on so i didnt even consider that as a possibility for a brand new game. further, having the shouts listed in the same list as the magic spells is something i didnt anticipate so of course i just assumed they were all magic spells i realize this might seems obvious to experienced users, but why in the world wouldnt the author indicate SOMEWHERE that this was a shout and needed to be accessed via that mechanism instead of spells? it would have only taken one short sentence and to me seems completely intuitive that you would want to include that information to make it clear to new players like me. its not like this franchise isnt very well established, we all know that things change from one game to the next, so including a simple instruction that a brand new capability (shouts) is used seems obvious but enough bitching. hopefully the next person who has this problem will immediately find their answer in this thread and not have to spend twelve frustrating hours trying to figure out how to turn the damn thing on Link to comment Share on other sites More sharing options...
meathead013 Posted July 21, 2014 Author Share Posted July 21, 2014 ok im exaggerating for effect, it wasnt twelve hours but it felt like it Link to comment Share on other sites More sharing options...
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