Khet Posted April 2, 2010 Share Posted April 2, 2010 Trying to reconstruct the Shivering Isles death script for my own uses, with two different things happening depending on if the player is in the Shivering Isles, or in Cyrodiil. However, for some reason when the player dies, they aren't resurrected nor teleported, however if I manually set the Died variable to 1... it runs perfectly. Some of the variables (such as the SE variable) is called from other scripts, all which work. This is the only one that I can't get working right. Like I said, it's basically just a heavily modified version of the Shivering Isles reward. Script Removed: Figured out the problem. GetDead is far better than checking health. Works every time now. Link to comment Share on other sites More sharing options...
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