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Okay I'm using Slof's Horse Base, Slof's Extra Horse and Shadowcrest vineyard. In which order should they load?

 

I want to change a couple of the horses but I can only use the new mane and tail mesh( or new colors) in the extra version, but when i edit the horses the obmm detects serious conflicts (just clipping really) If i have the extra file load after the base file will all the horses use the textures in the extra file or just the horses i change? The reason is that the base files changes all the horses in the game to use the textures that slof has added, while extra file only adds new colors and a mesh. All the horses that were made pretty by the base file are in default blacks, browns etc in the extra file. So will they be pretty or default? which load order should i make it?

 

Shadowcrest vineyard comes with two horses using slof's original files. I'm not sure if slofs files are required for them but i know that it does use them. Whether or not they come with shadowcrest mod or not i don't know. There is also a conflict with slof's files and shadowcrest but its only a very minor one. Still should it come before or after the slof files?

 

Thanks!

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Use BOSS, and wrye bash to fix conflicts. When yer modding install one mod at a time and boss it. Then open wrye bash and according to the color, the mod maye be green which is good or red which is bad, if its red dont use it. Thats the simple way of putting it.

 

Try to set it up your way though. I cant explain enough how easy it is to use wrye bash and boss whence you get past the initial " wtf am i doing" its easier actually then adding mods to your game. Think bout it man.

 

You may have to choose one or another. not both mods. Or what you can do is install shadowcrest first since it uses slofs stuff then install slofs better horses....it may over right something but it shouldn't change it in game since you over wrote the same thing.

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It should be Base then Extra...Shadowcrest, I don't know that one, but I'd assume it wouldn't matter much (depending on the rest of your mods)

 

If I remember right, Extra doesn't really make any modifications to the default horses, and if Base is a texture and mesh REPLACER as long as Extra doesn't overwrite the Meshes/Textures from Base (By installing it's OWN Meshes/Textures) then there would be no problem. By that I mean, as long as it doesn't install the same Meshes/Textures that Base does, you're golden.

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OK I think I understand what you're asking and since I have the same mods and have also customized my own horse I'll tell you what I did. Khet is right, load Base, Extra, and then Shadowcrest. If there's a horse you want to modify and you want to use all of slofs new textures then edit the base .esp. Make your horse look how you want it and then save the file and use OBMM to put it back where it was (before the other two) in the load order. When you modify an esp and save it, have you noticed how the construction set puts an asterisk by the information that has been changed? That's the only information that's going to be loaded into the game when you load the mod. So to answer your question, the horses are plain in the extra horses mod (except for the new ones that are added) so they will be ignored when that mod gets loaded, leaving you with the fancy horses that WERE modified by the base esp. Also, just because two mods are showing a conflict it isn't necesarily a problem, it just means that mods might change the same item so whichever is loaded last will "win". Hope this helps.

 

-Razorpony

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