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Need some help with mod compatibility.


Radishes

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Well, hi. This would be my first ever post since I got my account.

 

Basically, started playing fallout again recently. Updated all my mods from last year (based around FOOK2) and added some new ones (primarily, FWE).

 

I'll post my load order in a sec, but I would also like to know if you could recommend any patch-like files for my compatibility, as adding FWE has upset things again.

 

------------------------------------------------------------

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

HairPack.esm

CRAFT.esm

Sharing and Caring Companions.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

RRCompanionVault.esm

RRGuards.esm

RR5MoreFemales.esm

RR5MoreMales.esm

LingsFinerThings.esm

Nos' RR Companions.esm

RR Vault 1 Alternate Guards.esm

hair_add_npc.esp

RobCo Certified.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

MyFOOK2 - Black & White Tranquility Lane.esp

MyFOOK2 - No Rape Victims.esp

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Fellout-pipboylight.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Optional VATS Halftime.esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

CRAFT - Activation Perk.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

WeaponModKits - FWE Master Release.esp

WMKAA12Shotgun.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

EVE - FWE Master Release (Follower Enhanced).esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE with EVE.esp

Tailor Maid.esp

Tailor Maid Black Retex.esp

Tailor Maid Anchorage.esp

Tailor Maid Brokensteel.esp

Tailor Maid PITT.esp

Tailor Maid ZETA.esp

RRNoClothesRemoved.esp

bltc.esp

BLTC Immersion Patch.esp

BLTC No Overdosing.esp

BLTC Less Addictions.esp

RR Companion Vault Raider Attacks.esp

RRWastelandPosters.esp

RRSorter100_FOOK2.esp

MiniHideout.esp

T_R_A_S_C_H.esp

SCC Armor.esp

SCC - Talk to Anyone.esp

Banks of the Wasteland.esp

Portable Npc Spawner.esp

01AtM - Firefly Ranch.esp

DCInteriors_ComboEdition.esp

MTC Wasteland Travellers.esp

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

HamadaRadioStation.esp

BuildableBots v0.2d.esp

GreenWorld.esp

LingsFinerThings.esp

 

Total active plugins: 103

Total plugins: 150

------------------------------------------------------------

 

The inactive files are all useless, optional or outdated.

 

So, yeah.

Looking for the following:

> Advice on my load order.

> Additional mod suggestions / suggestions on what I have.

> Instructions on what I need to do to what I currently have (e.g. mergers and whatnot).

> Compatibility files I may be missing.

 

Aside from that, here is my dilemna:

I like the changes FWE provides, but it reverted bunch of items, especially to do with WMK. The names of the FOOK2 weapons I had modified have reverted (their names and possibly stats) and become unmoddable by WMK, such as the plasma rifle.

 

Breaking it down, I like FWE for the gameplay changes, not the content, but it's messing with all FOOK's poo. Please guide me with your infinite wisdom, forum.

 

I will appreciate any help in any form to any of these issues, thanks.

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FOOK2 and FWE do not work well together, even the previous versions that had a compatibility patch was simply a compromise between the two. I recommend choosing one and using separate mods to add the aspects you like to the overhaul you choose. I like both FOOK and FWE but they are very different in what they attempt to achieve.
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