Radishes Posted April 2, 2010 Share Posted April 2, 2010 Well, hi. This would be my first ever post since I got my account. Basically, started playing fallout again recently. Updated all my mods from last year (based around FOOK2) and added some new ones (primarily, FWE). I'll post my load order in a sec, but I would also like to know if you could recommend any patch-like files for my compatibility, as adding FWE has upset things again. ------------------------------------------------------------Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmHairPack.esmCRAFT.esmSharing and Caring Companions.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmRRCompanionVault.esmRRGuards.esmRR5MoreFemales.esmRR5MoreMales.esmLingsFinerThings.esmNos' RR Companions.esmRR Vault 1 Alternate Guards.esmhair_add_npc.espRobCo Certified.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFOOK2 - [EVE] Energy Visuals Enhanced.espMyFOOK2 - Black & White Tranquility Lane.espMyFOOK2 - No Rape Victims.espFellout-Full.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Optional Restore Tracers.espCRAFT - Activation Perk.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espWeaponModKits - FWE Master Release.espWMKAA12Shotgun.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espEVE - FWE Master Release (Follower Enhanced).espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE with EVE.espTailor Maid.espTailor Maid Black Retex.espTailor Maid Anchorage.espTailor Maid Brokensteel.espTailor Maid PITT.espTailor Maid ZETA.espRRNoClothesRemoved.espbltc.espBLTC Immersion Patch.espBLTC No Overdosing.espBLTC Less Addictions.espRR Companion Vault Raider Attacks.espRRWastelandPosters.espRRSorter100_FOOK2.espMiniHideout.espT_R_A_S_C_H.espSCC Armor.espSCC - Talk to Anyone.espBanks of the Wasteland.espPortable Npc Spawner.esp01AtM - Firefly Ranch.espDCInteriors_ComboEdition.espMTC Wasteland Travellers.espMTC Wasteland Travellers (Optional)- Crowded Cities.espHamadaRadioStation.espBuildableBots v0.2d.espGreenWorld.espLingsFinerThings.esp Total active plugins: 103Total plugins: 150------------------------------------------------------------ The inactive files are all useless, optional or outdated. So, yeah.Looking for the following:> Advice on my load order.> Additional mod suggestions / suggestions on what I have.> Instructions on what I need to do to what I currently have (e.g. mergers and whatnot).> Compatibility files I may be missing. Aside from that, here is my dilemna:I like the changes FWE provides, but it reverted bunch of items, especially to do with WMK. The names of the FOOK2 weapons I had modified have reverted (their names and possibly stats) and become unmoddable by WMK, such as the plasma rifle. Breaking it down, I like FWE for the gameplay changes, not the content, but it's messing with all FOOK's poo. Please guide me with your infinite wisdom, forum. I will appreciate any help in any form to any of these issues, thanks. Link to comment Share on other sites More sharing options...
_StYlEwAlKeR_ Posted April 2, 2010 Share Posted April 2, 2010 You should repost this on the Fallout board, as this is board is for Oblivion related issues. Link to comment Share on other sites More sharing options...
bben46 Posted April 2, 2010 Share Posted April 2, 2010 Moved to FO3 sectionBben46, Moderator Link to comment Share on other sites More sharing options...
Radishes Posted April 7, 2010 Author Share Posted April 7, 2010 Sorry ^ ^ I came upon it by searching, not browsing, so I never noticed where it was.Thanks for changing it. Link to comment Share on other sites More sharing options...
csgators Posted April 7, 2010 Share Posted April 7, 2010 FOOK2 and FWE do not work well together, even the previous versions that had a compatibility patch was simply a compromise between the two. I recommend choosing one and using separate mods to add the aspects you like to the overhaul you choose. I like both FOOK and FWE but they are very different in what they attempt to achieve. Link to comment Share on other sites More sharing options...
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