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Faction


Irish99

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They wouldn't attack each other, that requires some other things.

 

Setfactionrank to -1 will expel people. Setfactionreaction will ensure they'll hate each other.

But if you mean they'll hate them enough to join you when you're attacked...a script would be like this (Resultscript):

 

 

NPCRef.SetFactionRank FactionID, -1

SetFactionReaction FactionID OtherFactionID -100

 

If you want them to attack each other, you'll need something like StartCombat. Or set the agression of one of the NPC in the clans to attack.

 

If you have a specified situation that'll be a reason for them to fight it'll probably be easier to point you at the things to do.

 

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rewrite,,,it's even easier if you just put it in the resulscriptbox of the 50th Stage.

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Well i was thinking of having a main faction and a kind of traitor faction that the player can bring to the main factions attention and then they attempt kill them/imprison them.

 

Edit:I guess i want it like bandits and guards where when they see each other they will attack each other.

Got it now thanks

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