BlazeLeeDragon Posted July 22, 2014 Share Posted July 22, 2014 So I've created a mod with weapons almost 2 years ago now. I don't remeber how nor can I find the weapon tutorial online that I used... I have blender 2.49b, I have python, pyfii, nif scripts and all work. I modeled my weapon in blender, when I export as a .nif it doesn't show up and doesn't so the NITriShape...I've tried the method of exporting as .obj and as a 3ds and uploading them into a weapon from the game and it doesn't show in the view screen. it's blank and does not display. Can anyone direct me to a tutorial? Or know what is going on? Link to comment Share on other sites More sharing options...
huntsman2310 Posted July 22, 2014 Share Posted July 22, 2014 Did you select the entire mesh in edit mode? I've run into the problem, but essentially all that happened is that you didn't have the entire mesh selected when you exported, so the exported NIF won't have a model. Link to comment Share on other sites More sharing options...
BlazeLeeDragon Posted July 22, 2014 Author Share Posted July 22, 2014 Did you select the entire mesh in edit mode? I've run into the problem, but essentially all that happened is that you didn't have the entire mesh selected when you exported, so the exported NIF won't have a model.I was in object mode and had the object selected, will that work? or do I need to be in edit mode when I export? Link to comment Share on other sites More sharing options...
huntsman2310 Posted July 22, 2014 Share Posted July 22, 2014 I think you need to be in edit mode. There's been a few times where I've been in object mode and exported, only to find nothing when I open up nifskope. Try it again in edit mode and let me know :) Link to comment Share on other sites More sharing options...
BlazeLeeDragon Posted July 23, 2014 Author Share Posted July 23, 2014 hmmm still blank even from edit mode, only shows 0NiNode and no image... Link to comment Share on other sites More sharing options...
BlazeLeeDragon Posted July 23, 2014 Author Share Posted July 23, 2014 Ok so I was playing around and exported from a differnt version of blender as an .obj, this time it worked, when I importanted into a nif and uploaded to the game, none of the textures were there...gotta find out why... Link to comment Share on other sites More sharing options...
huntsman2310 Posted July 24, 2014 Share Posted July 24, 2014 (edited) Yeah, exporting a obj model only keeps the mesh data itself. Nothing else is kept. The textures of a Skyrim nif are always contained in what's called a BSSHADER Texture Set node contained inside of the BSSLightingproperty branch in Nifskope. Basically what happens is that there is a list with purple flower symbols that point to where the texture file is located. Once you set those paths, the texture will be applied to the nif. Here's a tutorial. Follow it from the start. (And the ads are NSFW. Well, the whole site is really, it's a site for Skyrim, Oblivion and Fallout adult mods. But that thread has none of that.) http://www.loverslab.com/topic/11495-converting-armors-to-skyrim-the-blender-way/ Edited July 24, 2014 by huntsman2310 Link to comment Share on other sites More sharing options...
BlazeLeeDragon Posted July 24, 2014 Author Share Posted July 24, 2014 I did set up the textures no good... But I found two things out...First when I click on the sword and go to textures and then edit UV it shows no UV at all, on the scabbard says it can't find data to open with UV Editor.When I export my weapon as a 3DS it loads, and will even display the textures, the problem is, A) when I import the 3DS into a skyrim nif it's out of alignment. even though I lined it up with an exported .obj from the same .nif... and B) when I drew the sword it took the Scabbard with it and of course I was not holding proper, hand was up on the blade area.So the question is how do I line up the 3DS or how do I retain the UV mapping for the .Obj? Link to comment Share on other sites More sharing options...
BlazeLeeDragon Posted July 28, 2014 Author Share Posted July 28, 2014 (edited) In case anyone goes to this thread I did find a solution that worked and allowed me to upload my custom sword. I created a tutorial thread for it http://forums.nexusmods.com/index.php?/topic/1948619-tutorial-custom-weapon-blender-to-skyrim-using-blender-271/ Edited July 28, 2014 by BlazeLeeDragon Link to comment Share on other sites More sharing options...
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