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Help modding Skyrim Weapons in Blender


BlazeLeeDragon

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So I've created a mod with weapons almost 2 years ago now. I don't remeber how nor can I find the weapon tutorial online that I used...

 

I have blender 2.49b, I have python, pyfii, nif scripts and all work. I modeled my weapon in blender, when I export as a .nif it doesn't show up and doesn't so the NITriShape...I've tried the method of exporting as .obj and as a 3ds and uploading them into a weapon from the game and it doesn't show in the view screen. it's blank and does not display.

 

Can anyone direct me to a tutorial? Or know what is going on?

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Did you select the entire mesh in edit mode? I've run into the problem, but essentially all that happened is that you didn't have the entire mesh selected when you exported, so the exported NIF won't have a model.

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Did you select the entire mesh in edit mode? I've run into the problem, but essentially all that happened is that you didn't have the entire mesh selected when you exported, so the exported NIF won't have a model.

I was in object mode and had the object selected, will that work? or do I need to be in edit mode when I export?

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I think you need to be in edit mode. There's been a few times where I've been in object mode and exported, only to find nothing when I open up nifskope. Try it again in edit mode and let me know :)

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Ok so I was playing around and exported from a differnt version of blender as an .obj, this time it worked, when I importanted into a nif and uploaded to the game, none of the textures were there...gotta find out why...

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Yeah, exporting a obj model only keeps the mesh data itself. Nothing else is kept.

 

The textures of a Skyrim nif are always contained in what's called a BSSHADER Texture Set node contained inside of the BSSLightingproperty branch in Nifskope. Basically what happens is that there is a list with purple flower symbols that point to where the texture file is located. Once you set those paths, the texture will be applied to the nif.

 

Here's a tutorial. Follow it from the start. (And the ads are NSFW. Well, the whole site is really, it's a site for Skyrim, Oblivion and Fallout adult mods. But that thread has none of that.)

 

http://www.loverslab.com/topic/11495-converting-armors-to-skyrim-the-blender-way/

Edited by huntsman2310
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I did set up the textures no good...

 

But I found two things out...

First when I click on the sword and go to textures and then edit UV it shows no UV at all, on the scabbard says it can't find data to open with UV Editor.

When I export my weapon as a 3DS it loads, and will even display the textures, the problem is, A) when I import the 3DS into a skyrim nif it's out of alignment. even though I lined it up with an exported .obj from the same .nif... and B) when I drew the sword it took the Scabbard with it and of course I was not holding proper, hand was up on the blade area.

So the question is how do I line up the 3DS or how do I retain the UV mapping for the .Obj?

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In case anyone goes to this thread I did find a solution that worked and allowed me to upload my custom sword. I created a tutorial thread for it http://forums.nexusmods.com/index.php?/topic/1948619-tutorial-custom-weapon-blender-to-skyrim-using-blender-271/

Edited by BlazeLeeDragon
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