someoneod Posted April 3, 2010 Share Posted April 3, 2010 Is there any way to put awakening item models onto items in the toolset? I'm basically trying to get the blackblade set onto regular items, since the stats on it suck so much, and its the best looking rogue set as far as i know. Link to comment Share on other sites More sharing options...
Azuell Posted April 3, 2010 Share Posted April 3, 2010 Open \Dragon Age\packages\core_ep1\data, open 2DA.erf, extract: armor_light_variation_gxa.gdaboots_light_variation_gxa.gdagloves_light_variation_gxa.gdahelm_light_variation_gxa.gdaChange variation number ( its 5 by default ) in those files and rename them. Open modelhierarchies.erf and modelmeshdata.erf and remove all other models but **_****_lgte_0¹.mmh / msh / phy files, save and rename files then place them in override folder along with materualrules.erf and ts_material_gxa.gda to get tier 8 / tier 9 as material for them. ¹:** - prefix for race -> ef_ = elf , hf_ = human female etc****- armor type -> _boo_= boots, _arm_ = armor etc. Link to comment Share on other sites More sharing options...
Frosthorn Posted April 2, 2011 Share Posted April 2, 2011 Hi ^^ I would like to know, before I download the toolset, what's it for exactly? :sweat: and can I use it with awakening? :wallbash: I know I sound stupid :teehee: Thanks :P Frosthorn ;) Link to comment Share on other sites More sharing options...
edriano Posted April 3, 2011 Share Posted April 3, 2011 (edited) Open \Dragon Age\packages\core_ep1\data, open 2DA.erf, extract: armor_light_variation_gxa.gdaboots_light_variation_gxa.gdagloves_light_variation_gxa.gdahelm_light_variation_gxa.gdaChange variation number ( its 5 by default ) in those files and rename them. Open modelhierarchies.erf and modelmeshdata.erf and remove all other models but **_****_lgte_0¹.mmh / msh / phy files, save and rename files then place them in override folder along with materualrules.erf and ts_material_gxa.gda to get tier 8 / tier 9 as material for them. ¹:** - prefix for race -> ef_ = elf , hf_ = human female etc****- armor type -> _boo_= boots, _arm_ = armor etc. Oh about this methods, btw is it legal? if it does then well , I must sayyour methods seems a lot more easier then actual 5 hours retex in photoshop http://www.thenexusforums.com/public/style_emoticons/dark/sweat.gif . And I would like to ask your opinion on this subject : http://www.thenexusf...s-for-new-mods/ Edited April 3, 2011 by edriano Link to comment Share on other sites More sharing options...
DarkeWolf Posted April 3, 2011 Share Posted April 3, 2011 (edited) Open \Dragon Age\packages\core_ep1\data, open 2DA.erf, extract: armor_light_variation_gxa.gdaboots_light_variation_gxa.gdagloves_light_variation_gxa.gdahelm_light_variation_gxa.gdaChange variation number ( its 5 by default ) in those files and rename them. Open modelhierarchies.erf and modelmeshdata.erf and remove all other models but **_****_lgte_0¹.mmh / msh / phy files, save and rename files then place them in override folder along with materualrules.erf and ts_material_gxa.gda to get tier 8 / tier 9 as material for them. ¹:** - prefix for race -> ef_ = elf , hf_ = human female etc****- armor type -> _boo_= boots, _arm_ = armor etc. Oh about this methods, btw is it legal? if it does then well , I must sayyour methods seems a lot more easier then actual 5 hours retex in photoshop http://www.thenexusforums.com/public/style_emoticons/dark/sweat.gif . And I would like to ask your opinion on this subject : http://www.thenexusf...s-for-new-mods/ Yup, its legal. And bioware doesnt mind. At least not for awakening. Tho the verdict is still out about how they feel about moving assets from DAO to DA2, or vice versa.Edit- however, WE (the nexus) will not allow the content to be posted here, if it is originally from the DAA expansion for the DAO game. Or vice versa. It can be a mod that has the files necessary for it to work if the user ports the material over themselves, but not if the files are already ncluded with the mod. Edited April 3, 2011 by DarkeWolf Link to comment Share on other sites More sharing options...
Kratistos93 Posted September 22, 2013 Share Posted September 22, 2013 Is there anyway to edit specific items, characters, and cutscenes or are we just limited to using the weapon and armor models, cause I have those but not the item tiers or the for mentioned things Link to comment Share on other sites More sharing options...
Thandal Posted September 22, 2013 Share Posted September 22, 2013 @Kratistos93; There's no real difference between modding DAA and DAO. So sure, one could do all the same things (new NPCs, new side quests, etc.) Guess there just isn't as much interest on the part of those with the necessary skills... :unsure: Link to comment Share on other sites More sharing options...
Kratistos93 Posted September 23, 2013 Share Posted September 23, 2013 You wouldn't know how to add those things into the toolset would you... I can't find anything anywhere Link to comment Share on other sites More sharing options...
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