Ranma-chan Posted April 22, 2006 Share Posted April 22, 2006 I'm looking for someone good with scripting to help me out a bit. If you don't know, maybe you could direct me to someone who does? I'm trying to make a mod that will make Aleanne's Glass set level witht he PC. I've been trying to make Aleanne's glass set level with the player based on the QuestAwardLeveling Script.What I hope to accomplish is make the armor level with the PC so I don't "cheat" at level 1 and get uber armor just to "look like a tramp.". What I basically want :( is a piece of armor that gets progressively better so I can use it the entire game. Why? Because it looks good and I like it. I hate that when you download a new armor that it's usually too strong or too weak depending on when you get it. I want to borrow the questawardleveling script and make my own leveling version. First I made 6 versions of the armor like you're supposed to. Each version is progressively better. I had it setup like this. Level 1Same Stats as FurLevel 2Same Stats as LeatherLevel 5Same Stats as ChainmailLevel 10Same stats as MithrilLevel 15 Same Stats as ElvelLevel 25Same Stats as Glass Here's What I've done so far, using Alleanne's Black Glass as reference. I created 6 files each representing a piece of armor. I also made the item a leveled item by adding it to a leveled list. Let's use the boots as example aleGlassBootsblack01aleGlassBootsblack02aleGlassBootsblack05aleGlassBootsblack10aleGlassBootsblack15aleGlassBootsblack25 then I created a new script using QuestAwardLeveling as a reference. I made a Quest script: ScriptName GlassLevelingScript;Borrowed Script from QuestAwardLeveling to use for my own begin GameMode ;Update Black Glass Bootsif(player.getitemcount aleGlassBootsblack01 >= 1 && player.getlevel >= 2)player.removeitem aleGlassBootsblack01 1player.additem aleGlassBootsblack02 1endifif(player.getitemcount aleGlassBootsblack02 >= 1 && player.getlevel >= 5)player.removeitem aleGlassBootsblack02 1player.additem aleGlassBootsblack05 1endifif(player.getitemcount aleGlassBootsblack05 >= 1 && player.getlevel >= 10)player.removeitem aleGlassBootsblack05 1player.additem aleGlassBootsblack10 1endifif(player.getitemcount aleGlassBootsblack10 >= 1 && player.getlevel >= 15)player.removeitem aleGlassBootsblack10 1player.additem aleGlassBootsblack15 1endifif(player.getitemcount aleGlassBootsblack15 >= 1 && player.getlevel >= 25)player.removeitem aleGlassBoots15 1player.additem aleGlassBootsblack25 1endifendifend The Problem is.. It doesn't seem to work >.<. I tried saving it as a seperate ESP, but Oblivion says it isn't a valid ESP file. I tried making Black Glass.esp an Active file and saving it to that and it doesn't work either. Either my script is conflicting with QuestAwardLeveling.esp or I need to make QuestAwardLeveling.esp an active file and add this line to it. Link to comment Share on other sites More sharing options...
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