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Functional and Simple Follower System that uses Hotkey Commands?


lstfresh

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I do not know if a mod with my request exists, but this is a follower system that only activates when the player is in combat.

 

This mechanic only limits the player to a maximum of three followers (they will player dynamic roles in combat)

 

The hotkey Commands for each follower can be assigned by a row of numbers on the numberpad (Follower 1 has 1-3, Follower 2 has 4-6, Follower 3 has 7-9)

 

The 0 key addresses all three allies

 

Before Combat Function

 

Before heading into combat, you are able to recruit a maximum of three followers, and assign each one a unique class from a list (for the sake of brevity I will only address one class in-depth):

  • Healer- As name states, this follower will serve primarily as a healer. Non-magic Healers need to keep a good supply of health regen and/or stamina potions to replenish the team during combat. Magic Healers need to keep a good amount of MP potions to self-sustain healing,warding, and paralysis spells. Since offensive tactics are not the priorities of the healer, they will be weak in attacks. Before combat, you can give them simple commands like "go and fill up your stock priest" and you give them some septims for them to stock up. They will go away for a short while (to add immersion effect) and return with their support supplies restocked.

Healer in Combat: During combat, using hotkeys, you can call out the healer to heal, which the healer will focus on aiding teammates based on lowest HP. Non-magic healers will run up and hand you some HP pots and move on to the next. Magic healers will use healing spells. You can also request the healer to shield for a member- Non-magic healers will use a shield and cover you from the battle, eating arrows and deflecting blows. Magic healers will use the ward spell to guard you from enemy spells. And so on.

 

 

the 0 key will set priorities for the followers during combat. You can order one (or all of them) to focus on enemy archers/mages first to quickly gain the upperhand of the battle, or have your illusionist/rogue ally sneak behind the bulk of the enemy and ambush. You can yell at your team to spread out/scatter in which they will seek cover and fight off the enemy defensively.

 

Let's say you and your team are facing a draugr group and a dragon? Order your ranged attack to focus on the dragon while you and the rest fight out the zombies (assuming you are a close-combat character).

 

 

The intention I am trying to get across is the make both the player and followers rely equally and heavily on each other rather than the followers leeching off the player for help.

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