nezroy Posted April 5, 2010 Share Posted April 5, 2010 I'm curious to know if there is a way to use M2DAs when extending the core resources module? I've set my module properties to extend Core Game Resources, and all of the associated scripts/etc. belong to the core game module (owned by my mod), and everything exists/runs properly in game. However none of my M2DA overrides (custom materials, etc.) show up in-game that way. The custom M2DA stuff shows up fine when the module is set to extend Single Player (even with all the items/scripts still belonging to Core, owned by my module). Link to comment Share on other sites More sharing options...
nezroy Posted April 5, 2010 Author Share Posted April 5, 2010 Looks like the materials M2DA was the only one with apparent problems, and the issues I was seeing were actually being caused by my related material strings being in my module's talk table instead of in the core talk table. Link to comment Share on other sites More sharing options...
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