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Certain Changes to Character Templates in DefaultGameCore.ini do nothing


iRhuel

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Hello,

 

I've recently gotten the itch to play XCom again, but my favorite mod (warspace extension) is discontinued, and Long War adds way too much complexity for me (I really just want to play a standard game with unshackled AI and no AI cheating). So I've edited the EW exe and changes some values in DefaultGameCore.ini, and most changes seem to work fine.

 

Unfortunately, though, any changes to Soldier Offense, Mobility, and Will do absolutely nothing. Changing the Difficulty modifiers for said values also does nothing. All other values (HP, Defense, CritHitChance) work fine. So far as I can tell through limited testing, all other changes to DefaultGameCore.ini work as well. It's just these values for Soldiers that have no effect in-game, and I have no idea why. For reference, this is the section in DefaultGameCore.ini that I've been trying to edit:

 

Characters=( strName="", iType=eChar_Soldier, HP=2, Offense=70, Defense=10, Mobility=12, SightRadius=27, Will=40, ShieldHP=0, CritHitChance=10, CritWoundChance=0, FlightFuel=0, Reaction=0, ABILITIES[0]=eAbility_TakeCover, ABILITIES[1]=eAbility_NONE, ABILITIES[2]=eAbility_NONE, ABILITIES[3]=eAbility_NONE, ABILITIES[4]=eAbility_NONE, ABILITIES[5]=eAbility_NONE, ABILITIES[6]=eAbility_NONE, ABILITIES[7]=eAbility_NONE, Properties[0]=eCP_CanGainXP, Properties[1]=eCP_None, Properties[2]=eCP_None, Properties[3]=eCP_None, Properties[4]=eCP_None, Properties[5]=eCP_None, bCanUse_eTraversal_Normal=True, bCanUse_eTraversal_ClimbOver=True, bCanUse_eTraversal_ClimbOnto=True, bCanUse_eTraversal_ClimbLadder=True, bCanUse_eTraversal_DropDown=True, bCanUse_eTraversal_Grapple=True, bCanUse_eTraversal_Landing=True, bCanUse_eTraversal_BreakWindow=True, bCanUse_eTraversal_KickDoor=True, bCanUse_eTraversal_JumpUp=False, bCanUse_eTraversal_WallClimb=False, bCanUse_eTraversal_BreakWall=False, kInventory=( iArmor=eItem_NONE, iPistol=eItem_NONE, arrLargeItems[0]=0, arrLargeItems[1]=0, arrLargeItems[2]=0, arrLargeItems[3]=0, arrLargeItems[4]=0, arrLargeItems[5]=0, arrLargeItems[6]=0, arrLargeItems[7]=0, arrLargeItems[8]=0, arrLargeItems[9]=0, arrLargeItems[10]=0, arrLargeItems[11]=0, arrLargeItems[12]=0, arrLargeItems[13]=0, arrLargeItems[14]=0, arrLargeItems[15]=0, iNumLargeItems=0, arrSmallItems[0]=0, arrSmallItems[1]=0, arrSmallItems[2]=0, arrSmallItems[3]=0, arrSmallItems[4]=0, arrSmallItems[5]=0, arrSmallItems[6]=0, arrSmallItems[7]=0, arrSmallItems[8]=0, arrSmallItems[9]=0, arrSmallItems[10]=0, arrSmallItems[11]=0, arrSmallItems[12]=0, arrSmallItems[13]=0, arrSmallItems[14]=0, arrSmallItems[15]=0, iNumSmallItems=0, arrCustomItems[0]=0, arrCustomItems[1]=0, arrCustomItems[2]=0, arrCustomItems[3]=0, arrCustomItems[4]=0, arrCustomItems[5]=0, arrCustomItems[6]=0, arrCustomItems[7]=0, arrCustomItems[8]=0, arrCustomItems[9]=0, arrCustomItems[10]=0, arrCustomItems[11]=0, arrCustomItems[12]=0, arrCustomItems[13]=0, arrCustomItems[14]=0, arrCustomItems[15]=0, iNumCustomItems=0 ), eClass=eSC_None, bHasPsiGift=False, fBioElectricParticleScale=1 )

 

Anyone have any ideas? Thanks in advance.

 

-iRhuel

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Since you don't mention it, I suspect you haven't read the "Basic Guide to installing mods" wiki article. By default, only some very specific things in the DGC.INI file are read in and used. This understandably confuses people. You need to perform several steps laid out in the "Recent Discoveries" section of that article to get the full effect.

 

You may also want to check out the "How to DIY common mod solutions" article where many simple tweaks are possible once you have accomplished the above steps. Other articles cover more involved modifications that require you read the "Hex editing UPK files" article as well.

 

It is unfortunate, but we have learned the hard way that tweaking XCOM is much more involved than simply editing an INI file.

 

-Dubious-

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