Diraphe Posted July 23, 2014 Share Posted July 23, 2014 (edited) I was wondering if anyone could give some tips on how to handle this. I was attempting to make convertable revolver cylinders that allows you to fire different calibers. It seems I could make a unique ammo list that includes multiple ammo types...but I would rather it be more immersive and script it to have different ammo lists depending on whether the cylinder is equiped on the gun or not. Would such a thing be possible? Edited July 23, 2014 by Diraphe Link to comment Share on other sites More sharing options...
devinpatterson Posted July 24, 2014 Share Posted July 24, 2014 Would such a thing be possible? Sure, NVSE has a SetWeaponAmmo function and you can use ListAddForm & ListRemoveForm to change the ammo list on the fly. Link to comment Share on other sites More sharing options...
Diraphe Posted July 25, 2014 Author Share Posted July 25, 2014 Would such a thing be possible?Sure, NVSE has a SetWeaponAmmo function and you can use ListAddForm & ListRemoveForm to change the ammo list on the fly. :D Thanks you are a life saver. I have a bit to learn before I can make it work but its nice to know it is possible and also which direction to look. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 25, 2014 Share Posted July 25, 2014 :D Thanks you are a life saver. I have a bit to learn before I can make it work but its nice to know it is possible and also which direction to look. No problem brother and best of luck :thumbsup: P.S. NVSE also lets you change weapon damage on teh fly, which you will (possibly) need for for different ammo. Link to comment Share on other sites More sharing options...
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