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First mod attempt is more ambitious than I expected


Diraphe

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I was wondering if anyone could give some tips on how to handle this. I was attempting to make convertable revolver cylinders that allows you to fire different calibers. It seems I could make a unique ammo list that includes multiple ammo types...but I would rather it be more immersive and script it to have different ammo lists depending on whether the cylinder is equiped on the gun or not.

 

Would such a thing be possible?

Edited by Diraphe
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Would such a thing be possible?

Sure, NVSE has a SetWeaponAmmo function and you can use ListAddForm & ListRemoveForm to change the ammo list on the fly.

 

:D Thanks you are a life saver. I have a bit to learn before I can make it work but its nice to know it is possible and also which direction to look.

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:D Thanks you are a life saver. I have a bit to learn before I can make it work but its nice to know it is possible and also which direction to look.

 

No problem brother and best of luck :thumbsup:

 

P.S. NVSE also lets you change weapon damage on teh fly, which you will (possibly) need for for different ammo.

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