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MOOR 1.3 scripting help


GodofWolves

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http://forums.nexusmods.com/index.php?/topic/1752988-massive-object-ownership-revamp-11-help/&do=findComment&comment=15115192

A while ago jazzisparis helped the development up of my mod by making this

short    bVMS01Done    ; Add this with the rest of the script's variables.

begin GameMode

    if bVMS01Done
    elseif GetStage VMS01 >= 90
        set bVMS01Done to 1
        SetCellOwnership RocketLabTop
    endif

end

I can easily adjust it to work with any quest and cell. the issue is I have not been able to figure out how adjust in a way that changes more then one cell, while still using a single quest script and quest.

at some point I tried different ways of get all the interiors cell in camp forlorn hope changed with one script. I could make six or seven quest script and quest to achieve this but it seems inefficient.

Edited by GodofWolves
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Maybe I'm not understanding, But why not just add another block to that begin gamemode block?

Yeah I'm not really understanding where he's having the problem either :confused:

 

@GodofWolves you can put as many setCellOwnership functions in as you like right after the first. If you need some, but not all of them, to be set you do each individually with a new if block with it's own var and condition.

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