GodofWolves Posted July 24, 2014 Share Posted July 24, 2014 (edited) http://forums.nexusmods.com/index.php?/topic/1752988-massive-object-ownership-revamp-11-help/&do=findComment&comment=15115192A while ago jazzisparis helped the development up of my mod by making this short bVMS01Done ; Add this with the rest of the script's variables. begin GameMode if bVMS01Done elseif GetStage VMS01 >= 90 set bVMS01Done to 1 SetCellOwnership RocketLabTop endif endI can easily adjust it to work with any quest and cell. the issue is I have not been able to figure out how adjust in a way that changes more then one cell, while still using a single quest script and quest.at some point I tried different ways of get all the interiors cell in camp forlorn hope changed with one script. I could make six or seven quest script and quest to achieve this but it seems inefficient. Edited July 24, 2014 by GodofWolves Link to comment Share on other sites More sharing options...
senterpat Posted July 25, 2014 Share Posted July 25, 2014 Maybe I'm not understanding, But why not just add another block to that begin gamemode block? Link to comment Share on other sites More sharing options...
devinpatterson Posted July 25, 2014 Share Posted July 25, 2014 Maybe I'm not understanding, But why not just add another block to that begin gamemode block?Yeah I'm not really understanding where he's having the problem either :confused: @GodofWolves you can put as many setCellOwnership functions in as you like right after the first. If you need some, but not all of them, to be set you do each individually with a new if block with it's own var and condition. Link to comment Share on other sites More sharing options...
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