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Mod Conlflicitons - Should i be worried?


JadeStoneX

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I need to know if these are just fine conflicting if i can let the stay conflicting because i like these mods i and im adding more mods too.

Please tell me if these arent worth freaking over.

 

New Conflict Detector:

IlluminationWithin.esp
Record type: Activator (ACTI)
EDID: MMWindowLightsbruma03INN
FormID: 05001C9A
Record type: Light (LIGH)
EDID: MMLitInnICElfGardExtE
FormID: 05005945
Record type: Placed object (REFR)
FormID: 05001CA1
Record type: Placed object (REFR)
FormID: 05001CA2
Record type: Placed object (REFR)
FormID: 000861A9
Record type: Placed object (REFR)
FormID: 05005946
Record type: Placed object (REFR)
FormID: 05005947
Record type: Placed object (REFR)
FormID: 05005948

MidasSpells.esp (OMG):
Record Group (SOUN,SCPT,SPEL,ACTI,BOOK,CLOT,CONT,DOOR,INGR,MISC,STAT,NPC_,CREA,WTHR,CELL,WRLD,QUST,IDLE,PACK,CSTY,EFSJ)
ALL CONFLICTING WITH Auriel's_Retreat.esp

 

Old Conflict Detector:

[MidasSpells.esp] (unparented)  - Active
EDID 'Oblivion' of record type CELL conflicts with 1 other plugin.
  Natural_Habitat_by_Max_Tael.esp                   (Record type: CELL) (Unparented) (Active)
EDID 'Tamriel' of record type WRLD conflicts with 1 other plugin.
  Cheydinhal Petshop.esp                            (Record type: WRLD) (Unparented) (Active)

[immersive Mining.esp] (unparented)  - Active
EDID 'BrumaNovaroma' of record type CELL conflicts with 1 other plugin.
  Cobl Glue.esp                                     (Record type: CELL) (Unparented) (Active)
EDID 'ICMarketDistrictThreeBrothersTradeGoods' of record type CELL conflicts with 1 other plugin.
  Cobl Glue.esp                                     (Record type: CELL) (Unparented) (Active)

[Natural_Habitat_by_Max_Tael.esp] (unparented)  - Active
EDID 'Oblivion' of record type CELL conflicts with 1 other plugin.
  MidasSpells.esp                                   (Record type: CELL) (Unparented) (Active)

[Cobl Glue.esp] (unparented)  - Active
EDID 'BrumaNovaroma' of record type CELL conflicts with 1 other plugin.
  Immersive Mining.esp                              (Record type: CELL) (Unparented) (Active)
EDID 'ICMarketDistrictThreeBrothersTradeGoods' of record type CELL conflicts with 1 other plugin.
  Immersive Mining.esp                              (Record type: CELL) (Unparented) (Active)

[Cheydinhal Petshop.esp] (unparented)  - Active
EDID 'Tamriel' of record type WRLD conflicts with 1 other plugin.
  MidasSpells.esp                                   (Record type: WRLD) (Unparented) (Active)

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Any thing that changes any part of something else will be shown as a conflict. Even if that is what it is supposed to do. Most are not a problem.
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MidasSpells.esp (OMG):

Record Group (SOUN,SCPT,SPEL,ACTI,BOOK,CLOT,CONT,DOOR,INGR,MISC,STAT,NPC_,CREA,WTHR,CELL,WRLD,QUST,IDLE,PACK,CSTY,EFSJ)

ALL CONFLICTING WITH Auriel's_Retreat.esp

This doesn't mean anything. A conflicting group just means that there is another mod which also adds new forms to that group. The group isn't important, it's the actual EDID (editor name) and FormID (Form ID) that matter.

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I'd recommend taking a look at these through TES4Edit. That can give you more detailed explanation of what is being changed with those records/form IDs. Sometimes it is little harmless things like a rock being moved from one position to another, sometimes it is the fog in a cell being changed from .0000 to .0001 and sometimes it is major like the script attached to an object being changed or deleted.
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