JadeStoneX Posted April 5, 2010 Share Posted April 5, 2010 I need to know if these are just fine conflicting if i can let the stay conflicting because i like these mods i and im adding more mods too.Please tell me if these arent worth freaking over. New Conflict Detector:IlluminationWithin.esp Record type: Activator (ACTI) EDID: MMWindowLightsbruma03INN FormID: 05001C9A Record type: Light (LIGH) EDID: MMLitInnICElfGardExtE FormID: 05005945 Record type: Placed object (REFR) FormID: 05001CA1 Record type: Placed object (REFR) FormID: 05001CA2 Record type: Placed object (REFR) FormID: 000861A9 Record type: Placed object (REFR) FormID: 05005946 Record type: Placed object (REFR) FormID: 05005947 Record type: Placed object (REFR) FormID: 05005948 MidasSpells.esp (OMG): Record Group (SOUN,SCPT,SPEL,ACTI,BOOK,CLOT,CONT,DOOR,INGR,MISC,STAT,NPC_,CREA,WTHR,CELL,WRLD,QUST,IDLE,PACK,CSTY,EFSJ) ALL CONFLICTING WITH Auriel's_Retreat.esp Old Conflict Detector:[MidasSpells.esp] (unparented) - Active EDID 'Oblivion' of record type CELL conflicts with 1 other plugin. Natural_Habitat_by_Max_Tael.esp (Record type: CELL) (Unparented) (Active) EDID 'Tamriel' of record type WRLD conflicts with 1 other plugin. Cheydinhal Petshop.esp (Record type: WRLD) (Unparented) (Active) [immersive Mining.esp] (unparented) - Active EDID 'BrumaNovaroma' of record type CELL conflicts with 1 other plugin. Cobl Glue.esp (Record type: CELL) (Unparented) (Active) EDID 'ICMarketDistrictThreeBrothersTradeGoods' of record type CELL conflicts with 1 other plugin. Cobl Glue.esp (Record type: CELL) (Unparented) (Active) [Natural_Habitat_by_Max_Tael.esp] (unparented) - Active EDID 'Oblivion' of record type CELL conflicts with 1 other plugin. MidasSpells.esp (Record type: CELL) (Unparented) (Active) [Cobl Glue.esp] (unparented) - Active EDID 'BrumaNovaroma' of record type CELL conflicts with 1 other plugin. Immersive Mining.esp (Record type: CELL) (Unparented) (Active) EDID 'ICMarketDistrictThreeBrothersTradeGoods' of record type CELL conflicts with 1 other plugin. Immersive Mining.esp (Record type: CELL) (Unparented) (Active) [Cheydinhal Petshop.esp] (unparented) - Active EDID 'Tamriel' of record type WRLD conflicts with 1 other plugin. MidasSpells.esp (Record type: WRLD) (Unparented) (Active) Link to comment Share on other sites More sharing options...
bben46 Posted April 6, 2010 Share Posted April 6, 2010 Any thing that changes any part of something else will be shown as a conflict. Even if that is what it is supposed to do. Most are not a problem. Link to comment Share on other sites More sharing options...
JadeStoneX Posted April 6, 2010 Author Share Posted April 6, 2010 Thanks but since their were major conflicts with MidasSpells and Aurials Retreat so i removed Aurials retreated i think its too easy to steal in it. Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 6, 2010 Share Posted April 6, 2010 MidasSpells.esp (OMG):Record Group (SOUN,SCPT,SPEL,ACTI,BOOK,CLOT,CONT,DOOR,INGR,MISC,STAT,NPC_,CREA,WTHR,CELL,WRLD,QUST,IDLE,PACK,CSTY,EFSJ)ALL CONFLICTING WITH Auriel's_Retreat.espThis doesn't mean anything. A conflicting group just means that there is another mod which also adds new forms to that group. The group isn't important, it's the actual EDID (editor name) and FormID (Form ID) that matter. Link to comment Share on other sites More sharing options...
bamspeedy Posted April 6, 2010 Share Posted April 6, 2010 I'd recommend taking a look at these through TES4Edit. That can give you more detailed explanation of what is being changed with those records/form IDs. Sometimes it is little harmless things like a rock being moved from one position to another, sometimes it is the fog in a cell being changed from .0000 to .0001 and sometimes it is major like the script attached to an object being changed or deleted. Link to comment Share on other sites More sharing options...
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