DD4791 Posted April 6, 2010 Share Posted April 6, 2010 I'm having alot of CTDs near chorrol for some reason. if i walk in thorugh the gate it CTDs. if i fast travel in it CTDs when walking out. when i go to drop off the amulet of kings at weynon priory it CTDs on exiting the building. Iv tried turing off a few mods 1 at a time but it's still crashing. heres my load order Oblivion.esm Cobl Main.esm Mart's Monster Mod.esm Kvatch Rebuilt.esm BetterMusicSystem.esm No Lights Flicker.esm UnnecessaryViolence.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp no_wind-2578.esp PowerAttack Voicemod - The Shivering Isles.esp Akatosh Mount By Saiden Storm.esp Damsels In Distress.esp Q - More and Moldy Ingredients v1.1.esp Map Marker Overhaul.esp Map Marker Overhaul - SI additions.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp SentientWeapon.esp DLCThievesDen.esp Cobl Glue.esp Cobl Si.esp Mart's Monster Mod.esp Mart's Monster Mod - Shivering Isles.esp CurseOfHircine.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp Mart's Monster Mod - Diverse Imperial Armor.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Safer Roads.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Slof Horses Complete.esp Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp Cats & Rats for MMM.esp MMM-Cobl.esp Kvatch Rebuilt.esp DLCfrostcrag.esp FrostcragRebornCobl.esp Knights.esp Mart's Monster Mod - Knights.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Birthsigns Expanded.esp Dungeon Actors Have Torches 1.6 CT.esp Exterior Actors Have Torches 1.3 CT.esp NoWindSI.esp P1DkeyChain.esp Potable Pastiche.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_DLCSpellTome.esp SM_MMM.esp SM_COBL.esp SM_EnchantStaff.esp SM_UnlockSpells.esp SM_NoSpellLights.esp SM_Scrolls.esp SM_SigilStone.esp RshAlchemy.esp Soolie'sBetterEnchantmentEffects.esp RenGuardOverhaul.esp RenGuardOverhaulShiveringIsles.esp nGCD.esp nGCD Birthsigns.esp nGCD Oghma Infinium.esp nGCD Skeleton Key.esp Legendary Abilities-Reflect MOJ.esp cidnothump.esp Disable Tutorial Text.esp NoMerchantBarterChatter.esp X-Ray Detect.esp SnArrowEffects.esp UnnecessaryViolence.esp Cobl Silent Equip Misc.esp Bashed Patch, 0.esp Streamline 3.1.esp Never die.esp Thanks Link to comment Share on other sites More sharing options...
Jenrai Posted April 6, 2010 Share Posted April 6, 2010 For a start, disable Streamline & Rens whilst troubleshooting. These mods make a whole heckuva lot of changes to a lotta things, which will likely make troubleshooting anything very difficult, though I'm not saying they are causing your problem. UV too adds a lotta scripting changes, but I don't think that could be causing this unless its a conflict with another mod. You can try for free I guess.In fact, unless you're running on a low end system, think about loosing streamline altogether. On a higher end system its effects are next to non-existant, and on a mid-range system the 5 or 6 extra FPS in a fight outside really won't help you much. Next, Look at location intensive mods. Particularly ones for the wilderness.Diverse Waterlife & Wilderness life from MMM, extrerior actors have torches and no lights flicker would be my suggestions where to start. Where possible, remove the mods completely, don't just deactivate them, as most mods will still effect your game in some way, shape or form. Good luck. Link to comment Share on other sites More sharing options...
bben46 Posted April 6, 2010 Share Posted April 6, 2010 Here is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. Link to comment Share on other sites More sharing options...
DD4791 Posted April 6, 2010 Author Share Posted April 6, 2010 i did alot of the stuff on this list but it didnt make much difrence however waiting 1 hour seems to have solved the crashes(?) at least for now. any idea what might be doing it? Link to comment Share on other sites More sharing options...
Jenrai Posted April 6, 2010 Share Posted April 6, 2010 Time specific spawn or clutter. Something that was in the immediate area originally, but then buggered off... or maybe just "one of those things" ... approximately what game time was it? Wonder around nearby places that you know NPCs go. If its a problem with one of the NPCs, unless he's a magic "walk through a door & cease to exist" type, you'll probably find him and crash when you try to enter the place where he is. That might help us at least identify the NPC and what mod the problem is related to. Jenrai Link to comment Share on other sites More sharing options...
DD4791 Posted April 7, 2010 Author Share Posted April 7, 2010 it was around 1:30 tundas when it happed and at 2:30 it was fixed. scanning UESP wiki for npc info in that area. Link to comment Share on other sites More sharing options...
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