Liaen Posted April 6, 2010 Share Posted April 6, 2010 I'm writing on a no helmet hack replacement working the same way by moving items into the cloak slot and this breaks certain sets that require a helmet.One workaround of the author was to modify sets to no longer require a helmet through the .gda files. When I was looking around the game resources I found the sys_itemsets_h header file and I changed it from oItems[3] = GetItemInEquipSlot(INVENTORY_SLOT_HEAD, oCreature); to if (IsObjectValid(GetItemInEquipSlot(INVENTORY_SLOT_CLOAK, oCreature)) == TRUE) { oItems[3] = GetItemInEquipSlot(INVENTORY_SLOT_CLOAK, oCreature); } else { oItems[3] = GetItemInEquipSlot(INVENTORY_SLOT_HEAD, oCreature); } this change works, but it only works if I recompile player_core.ncs and since this breaks a lot of other mods I wonder if there is a way around this.I tried #include "sys_itemsets_h" it into my mod but that did not work. Any suggestions? Link to comment Share on other sites More sharing options...
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