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How to Add Weapons instead of Replace?


JoshQuake

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I made a bow but the tutorial just tells me how to replace an existing bows model. What I want to do is add a new bow instead of replace an old one. How do I do this?
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If thats the tutorial I'm thinking of its simply a modelling tutorial. The reson it teaches you how to go about making a replacer is because thats a little more straightforward. I think that the next one in the same series will run you through how to go about adding an entirely new model, but basically:

Firstly, make sure your textures and meshes don't use the default game names. If they do, you'll add your new bow, but also overwrite the models of the existing ones.

Next, with the textures and meshes in the appropriate folders, open the CS.

In the object window, navigate to weapons. To save time with creation here it helps if you find a bow you would like yours to be similar to and right click on it and click "create copy"

Double click on the copy to to open its own, item specific information window. (I think hitting i with it highlighted, or right clicking on it and selecting view or something does the same)

Alter the information as you desire, making sure that:

1 -You point the mesh to your new model.

2 - You point the textures to your new model. (you should have done this when making the mesh too - made sure your mesh links to your new textures... though you're probably a better modeller than me, do this is likely preaching to the converted. :D )

3 - You point the icon to your new model, if you've made one. If not select an appropriate one if you don't feel the current one is.

4 - Your new bow has a UNIQUE ID. The name can be a dupe (better if it isn't but it'll work) but the ID MUST be unique or you will have conflicts. I side with the tutorials on this, and use my initials for the prefix, as thats unlikely to be used by anyone else. (you might think it isn't but you don't know my real initials. :D)

5 - Save the new weapon. Really, you should be doing this everytime you make even a tiny, tiny little change with how unstable the CS can be. (And I used to think the game was bad. Sheeesh!)

 

Now, your weapon actually exists as far as the game is concerned, however, its not been placed anywhere yet, so in fact, it doesn't. Open a worldspace you wish to place it in. (or a vendor chest if you want someone to sell it to you. I'm, not going to go into editing levelled lists because thats just waaaay too risky without a full and precise tutorial)

 

Drag your new weapon from the objects list and drop it in the worldspace, using the render window to tweak its position so it doesn't fall through anything and disappear, or click add and stick it in the vendors chest. (note - if you're making a lot of weapons or changes, its a better idea to create a new hidden chest and link it to the vendor or you might create conflicts with other mods) and save again.

 

Exit the CS, check your mod in whatever your launcher of choice is - load it last just for insurance. I've made changes I didn't think were working that actually were, they were just being overwritten by something else - and play. If everything's saved good and your model works, your new bow should be exactly where you left it.

Well, maybe not exactly, but thats Havoc for you. :D

 

If I missed anything please don't shoot the messenger. I'm not a modeller. I'm just an eternal twink. :D

 

Good luck.

Jenrai

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