starkbier Posted April 8, 2010 Share Posted April 8, 2010 hi guys, i have a few problems, and i can't find the solutions for them. adamus philida was not spawning in leyawin for the dark brotherhood quest "permanent retirement" so i teleported him with the console to myself. he still was essential, so i made him unessential, and when i killed him, literally nothing happened. neither the quest triggered, nor any guards in range told me i was arrested, though i had 1k bounty. when i talked to any guard, he said the "stop criminal! ..." stuff, and when i say "resist arrest", and he says "then pay with your blood!", the game crashes. now i tried to find out if any of my active mods could cause this problem. after i have deactivated EVERY mod but the one for my race, they still dont approach when i attack or kill a guard, but at least the game doesnt crash when the dialogue ends with "then pay with your blood!". still i would like to fix this, and i really dont know what causes it (i also tried deactivating omods, without any effect). out of curiousity, when all mods were deactivated, i tried to resume with the arena quest. but still all that owyn the blademaster says is "ok, so u did it again. ..." and he wont proceed with the quests either. is it usual that after deactivating a mod, its content may be still ingame? after i had deactivated every mod, i still had my blade from an alrdy deactivated mod ...what is it that causes these problems, it looks like it is not a mod ?maybe i messed up the oblivion.ini ?since it looks like the major issue is with quests, starting a new game would do ?it cant be the load order, right, because after deactivating every mod, there is nothing to be loaded anyways? or is the only way to try a clean re-install of oblivion ? how can i prevent things like this in the future ? i am very thankful for any kind of help :)regards Link to comment Share on other sites More sharing options...
Jenrai Posted April 8, 2010 Share Posted April 8, 2010 Sounds like you gotta lotta issues there matey... I'm sorry to say it, but your only way forward may very well be that clean install you mentioned. To address some of the issues you asked about. Your ini: Lots of things can alter your ini. Lots and lots. Not just you customising it. Some mods do. Wrye can (only if you tell it to) viruses and malware just lllllurrrveee config files (what could be easier to break?) Fortunately, its real easy to fix. Make a note of all your DELIBERATE customisations & deactivate any mods you have (here's hoping you omoded or used BAIN for them) that alter the start up vids, the menus (typically UI mods like Darn or the BT mod) and fonts, then rename your .ini in the My Documents, My Games, Oblivion folder. Don't delete it just yet. Keep it for reference. Now restart your game. That will force the game to redetect your hardware, resetting your options, but you can fix that later. If things are lookin shiny so far, reactivate the mods that you know made specific changes to your old .ini then add your custom changes. (usually adding BSA archives, turning off boarders, adjusting cell loads and facegen shaders, stuff like that) and fire up your game again. If everything's still lookin groovy, delete the old .ini Your Guards:Unfortunately, the .ini doesn't really tend to deal with stuff like this. Thats a scripting issue... probably related to the guards having too much of it. They seem to get kinda confused and stand there humming to themselves rather than trying to apprehend you, you dangerous criminal you. Maybe its just fear. For entertainment value, modify an NPC's bounty to about 5k and see if the guards pulverize him before he speaks to them. Either way, do you have RGO (Reneers Guard Overhaul) active? This seems to cause some issues with certain other mods installed. I love the mod as an idea but ended up getting rid of it for these reasons, and I've seen a lot of people with complaints about the guards erratic behaviour, or more frequently, none existant behaviour, that seem to be linked to it. I'm watching that eagerly for fixes, but if you have it and really want it you could try rolling back to the older version. I believe 1.## is still available, not sure, as opposed to 2.## Active mods:Unfortunately, most mods do not need to be active to affect your game. Even if you delete the .esps, the textures and meshes are still there, and the game can still end up loading those and causing potential conflicts. Perfect example of such is your blade. The esp is no longer active but the game can still see the model. All the references it needs to load it already exist, and so viola, you keep the blade. The stats may be broken or if its scripted it might simply cause your game to crash when you try to use it, but the game still knows its there, and still thinks it knows what it is. Unfortunately, its wrong. But hey.If you do end up having to resort to a clean install, OMOD (I prefer BAIN but OMOD's a little more powerful and straightforward for most users, I know) everything when you install it. It can take a few minutes to make the OMODs, but it'll save you shedloads of grief later when it comes to troubleshooting. New Game:Some of this will, no doubt, be quest related. Owyn seems to think you're the Arena Grand Champion (test this theory... speak to the Battle Matron. See if she'll set you up with a challenge) and the Adamus Phillada you killed was the wrong one. Confusing, I know. It looked like him, it sounded like him, but believe me, it wasn't him. I made this mistake with someone else once upon a time. The Adamus Philada you're supposed to kill doesn't actually exist until the game puts him where he's supposed to be when it wants him dead. Oh, sure, he'll exist in the CS. Probably with an ID that you simply wouldn't associate with either him, or the DB in your wildest dreams. If you can find him you probably can summon him to you. But I doubt killing him would continue the quest if the game hadn't already placed him where he's supposed to be when he dies. Sounds like maybe a mod interfered with him appearing, originally. Usually, when an NPC is a target, either for theft, murder, whatever, the better console command to use would be center on target, with that quest selected in your journal. I hope some of this helps and makes a bit of sense matey. Good Luck. Jenrai Link to comment Share on other sites More sharing options...
starkbier Posted April 8, 2010 Author Share Posted April 8, 2010 thank you for your fast reply, Jenrai! indeed, it looks like i will have to make a clean re-install of the game. but it really doesnt bother me that much because, if everything works properly, i am the happiest person ever.the best tip propably is to convert all mods into omod, that can save a lot of troubleshooting i guess. also, i have found bben's articles, and i believe he has an article about the perfect re-install somewhere, i just gotta find it. i didnt mention but sometimes my game randomly crashes a way only plugging the computer out can help (: so, i will just make a clean re-install and follow a guide i still didnt find yet :D thank you again! regards Link to comment Share on other sites More sharing options...
bamspeedy Posted April 8, 2010 Share Posted April 8, 2010 This won't fix your guard/arrest problem, but regarding your problem with Adamus: How did you teleport Adamus to you? If you used: prid <RefId>moveto player then you should have been ok. But if you used: placeatme <BaseID> Then you made a copy of him, and the copies tend to ignore most of the quest scripts. Personally, I prefer to use player.moveto <RefId> so I can find out exactly where the NPC had wandered off to. (save first in case he was in some strange/dangerous place or so after finding out where he is you can go back and find him manually rather than teleporting, now that you know where to look). Link to comment Share on other sites More sharing options...
starkbier Posted April 8, 2010 Author Share Posted April 8, 2010 hi bamspeedy, i tried to use player.moveto 0002fb2b , but the game crashed when i tried to do this, and the other commands didnt work :( thank you anyways! regards Link to comment Share on other sites More sharing options...
bamspeedy Posted April 8, 2010 Share Posted April 8, 2010 hi bamspeedy, i tried to use player.moveto 0002fb2b , but the game crashed when i tried to do this, and the other commands didnt work :( thank you anyways! regards That's because you used the baseID and not the RefID. His RefID is 00015EB0 http://www.uesp.net/wiki/Oblivion:Adamus_Phillida Link to comment Share on other sites More sharing options...
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