theundreaming Posted July 26, 2014 Share Posted July 26, 2014 (edited) SOLVED!!!! (See next 2 posts for details, especially if you want to do this for your own games :D ) Edited July 26, 2014 by theundreaming Link to comment Share on other sites More sharing options...
theundreaming Posted July 26, 2014 Author Share Posted July 26, 2014 FOUND IT! Okay I shall post the result in case anyone else wishes to edit their own starting spells or remove the Healing/Flames (and/or any racial spells) in the Quest -> Main Quest -> MQ101 -> Scripts tab -> MQ101QuestScript -> R-Click the script entry -> edit source -> Scroll down about 75% the way down, you should see something like this: ; add racial spells to player function AddRaceSpells() ; remove all racial spells first, just in case Actor player = Game.GetPlayer() RemoveRaceSpells(player) ; add race spells Link to comment Share on other sites More sharing options...
theundreaming Posted July 26, 2014 Author Share Posted July 26, 2014 (edited) EDIT ABOVE: Okay this section apparently doesn't affect starting spells >.> only racial. I'm still on the hunt for the starting Healing/Flames spells... where oh where are you.... EDIT 2: Okay found it:: Actors -> Actor -> (clicking on Actor itself not the drop down button, search "Player") -> Edit Player -> SpellList tab -> Ta Da!!!!! :D Edited July 26, 2014 by theundreaming Link to comment Share on other sites More sharing options...
Siwaton1911 Posted January 5, 2020 Share Posted January 5, 2020 about remove starting. But l do not understand. I should to do before start new game or anytime? Link to comment Share on other sites More sharing options...
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