Khet Posted April 8, 2010 Share Posted April 8, 2010 Clean Masters option in FO3Edit isn't removing the master dependency from an .esp. If I remember right, it should work the same was as TES4Edit but... nope. Is there something I'm missing here? Link to comment Share on other sites More sharing options...
pkleiss Posted April 8, 2010 Share Posted April 8, 2010 Is there something I'm missing here? Yup. FO3Edit will only remove a master dependency if there are truly no records that depend on the master you are trying to remove. Your mod must have some records that are Dependant on that master. Apply a filter to your mod with only 'Conflict status inherited by parent' checked. Then look through all of the colored records for those that have your master listed in the view window. You will have to remove these records in order to remove the master dependency. Doing so may f*up your mod though, so be careful and make a backup first. Link to comment Share on other sites More sharing options...
kl055 Posted April 8, 2010 Share Posted April 8, 2010 use garybashfind the masterlist on the right side and click it to change the master. i don't think it lets you remove a master directly but you can change the master to fallout.esm or something Link to comment Share on other sites More sharing options...
Khet Posted April 8, 2010 Author Share Posted April 8, 2010 I've looked twice and there are no dependancies, nothing is referred by outside mods.... Clean Masters still isn't working. Link to comment Share on other sites More sharing options...
kl055 Posted April 8, 2010 Share Posted April 8, 2010 here! garybash :wacko: :blink: :woot: :yucky: http://www.fallout3nexus.com/downloads/file.php?id=11336 Features * Basic esp/esm management. Link to comment Share on other sites More sharing options...
LordEmm Posted August 26, 2010 Share Posted August 26, 2010 I am having a similar problem after merging two mods and now trying to remove the dependency in a third mod (which had both as a master). I would love a similar functionality like with the TES4Gecko, which at least told you what records still get referenced. If i use FO3Edit, i can remove the master, but the dependencies do not get updated with it (so they revert to "not found"). What weirdly works is changing the second master with GaryBash into the same as the first master. However then i have the same master twice and that just seems strange (actually i have a mod where i have the same master listed 5 times because of this). I have not played long enough to see if it is a problem in game though. I can start a new game, and it seems everything works fine. Can't speak for much later in the game though... Link to comment Share on other sites More sharing options...
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