kl055 Posted April 10, 2010 Share Posted April 10, 2010 http://www.tesnexus.com/downloads/file.php?id=2769 well this mod apparently sets the speed to a negative value, so i guess you could try giving the npcs negative speed attributes, if the cs will let you. if it won't let you input a negative value for speed, then you could add a disease that drains speed so that it is negativethe problem is thatIf a character's speed is reduced to 0 (Through Drain Speed or Damage Speed) not only are they rendered immobile, but they will cease targeting the player and won't try and defend themself if attacked, even if they have ranged attacks or spells. In this state they can be repeatedly sneak attacked from behind.http://www.uesp.net/wiki/Oblivion:Speed so you'll have to test it ingame to see if it has that effect if that doesnt work try player.modav speed ### except instead of "player," you have to put in something else so that it is applied to the npc and instead of ###, it should be an appropriate number Link to comment Share on other sites More sharing options...
Genzel Posted April 10, 2010 Author Share Posted April 10, 2010 Alright, thank you for the help. Link to comment Share on other sites More sharing options...
kl055 Posted April 11, 2010 Share Posted April 11, 2010 good luck with your mod. i hope it works out all right :thumbsup: Link to comment Share on other sites More sharing options...
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