Myydraal Posted April 24, 2006 Share Posted April 24, 2006 I was just curisoe if anyone knows exactly what all math functions are availible in the scripiting language. More specificly if they ahve a sine or cosine functions. If anyone knows that would be great. If they don't....well i just may have to do some calc :/ Link to comment Share on other sites More sharing options...
DragoonWraith Posted April 24, 2006 Share Posted April 24, 2006 I was just curisoe if anyone knows exactly what all math functions are availible in the scripiting language. More specificly if they ahve a sine or cosine functions. If anyone knows that would be great. If they don't....well i just may have to do some calc :/Nope. No trig, no exponents, no square root. Looks like +, -, *, and / are all we get. Link to comment Share on other sites More sharing options...
Myydraal Posted April 24, 2006 Author Share Posted April 24, 2006 Nope. No trig, no exponents, no square root. Looks like +, -, *, and / are all we get. God danm. And there is no way to create functions is there, just scripts? So i can;t create my own functions once and use them over and over? So i gotta do all the long hard calc math everytime i wanna do something that should be relativly simple like make a object go in a circle? )= Link to comment Share on other sites More sharing options...
DragoonWraith Posted April 24, 2006 Share Posted April 24, 2006 God danm. And there is no way to create functions is there, just scripts? So i can;t create my own functions once and use them over and over? So i gotta do all the long hard calc math everytime i wanna do something that should be relativly simple like make a object go in a circle? )=Yup, more or less... But you might be able to trick a Global Script into working like a function. Depends how you do it. Though without StartScript, that'll be harder to do... Oh, and chalk up another function lost in the conversion from Morrowind to Oblivion - there used to be a Move (and MoveWorld) function, which could be used in conjunction with Rotate to cause an object to move in a circle very easily. But that's gone. Link to comment Share on other sites More sharing options...
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