Trefalen Posted April 10, 2010 Share Posted April 10, 2010 Seems goofy to me, that we can't go back in after the quest is finished. I think it would be neat to have the vendors inside (well merchant, the forge could be outside), all the bodies etc gone and have it look a bit nicer. Make it the Warden headquarters again. Bioware really pushed it out way to fast, it needs more polish. Link to comment Share on other sites More sharing options...
omegadk1 Posted April 12, 2010 Share Posted April 12, 2010 I agree, hope someone desides to do something about it. Make it moddable as well, so people can add their own rooms. Sophia's room can be yours now. Link to comment Share on other sites More sharing options...
psychofea Posted April 12, 2010 Share Posted April 12, 2010 i agree, i think making soldiers peak more of a proper base for the wardens sounds like a great idea. just hope someone (or a group of people) with the skills required does something like this. Link to comment Share on other sites More sharing options...
hdhd Posted April 12, 2010 Share Posted April 12, 2010 Problem is you can't open the area files, because the DLC files aren't integrated into the toolset. It would be possible to spawn some npcs there via script or open it but nothing complex. So the best choice is to make a new area. I as well would like to see such a mod especially if in the Keep could be found some additional quests. Link to comment Share on other sites More sharing options...
Trefalen Posted April 12, 2010 Author Share Posted April 12, 2010 One possibility would be (after it's open) would be random attacks by darkspawn etc.. Link to comment Share on other sites More sharing options...
hdhd Posted April 18, 2010 Share Posted April 18, 2010 I tried again doing something with Warden's Keep. I was able to get the area layout in the toolset with http://social.bioware.com/wiki/datoolset/index.php/Tutorial:_Using_DLC_areas_in_your_mods Problem is only I can't remove the blood or restore the destructed areas because area layouts aren't editable.Next I tried creating a new area but this doesn't seem to be that easy especially placing the correct objects so it looks like the Keep. At least creating quests, spawning merchants etc. is now all possible (except changing the interior). However I think that the original idea of a Warden headquarter with destroyed areas would be kind of strange because Levi said that it had been restored (to some degree). Link to comment Share on other sites More sharing options...
Trefalen Posted April 19, 2010 Author Share Posted April 19, 2010 Well at least you tried, thankie! Link to comment Share on other sites More sharing options...
roninsoul7 Posted May 2, 2010 Share Posted May 2, 2010 @hdhd, have you tried just putting together a castle that roughly resembles the original's interior? Is that even possible? I mean it doesn't have to be the exact same, or even too close for that matter since Levi said his family showed up and they all rebuilt the place. It is possible that other than the 4 exterior walls, they changed pretty much every part of the interior, especially since the original castle had been only in partial use by one madman. I have to say I was honestly disappointed when I went into the warden's keep, cleared it out only to find that I could only end up standing around outside like a moron. Who clears a place if they are only going to use the outside? The inside could even be entirely different after the remodelling, and I would still feel less ripped off for closing the veil and clearing the place of demons. Link to comment Share on other sites More sharing options...
hdhd Posted May 2, 2010 Share Posted May 2, 2010 @hdhd, have you tried just putting together a castle that roughly resembles the original's interior? Is that even possible? I mean it doesn't have to be the exact same, or even too close for that matter since Levi said his family showed up and they all rebuilt the place. It is possible that other than the 4 exterior walls, they changed pretty much every part of the interior, especially since the original castle had been only in partial use by one madman. I have to say I was honestly disappointed when I went into the warden's keep, cleared it out only to find that I could only end up standing around outside like a moron. Who clears a place if they are only going to use the outside? The inside could even be entirely different after the remodelling, and I would still feel less ripped off for closing the veil and clearing the place of demons. Yes, I tried to make the level so it looks like the Warden's Keep. But it was too much work, especially finding the right textures for walls etc. I think I'll stick to things like scripts or other simple things. Maybe someone more experienced in level design will make this mod. Anyhow it is possible to make it so that it resembles the original Warden's Keep. This tutorial might help if anyone wants to try: The original layout can be opened with: http://social.bioware.com/wiki/datoolset/index.php/Tutorial:_Using_DLC_areas_in_your_mods Link to comment Share on other sites More sharing options...
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