Spl1nt3rC3ll Posted April 10, 2010 Share Posted April 10, 2010 I had this idea when I was still playing on the 360, and posted this on the Bethesda forums. Now that I've discovered the joys of PC mods, I figured the TESnexus forums were more appropriate, so I'm reposting it here. Only change is I'm playing as my character before he was sent to jail via the alternative start mod, so I live in a nice modded estate, and I haven't completed KOTN. Kinda like a flashback. I digress, and will get to the point: :tongue: "My one and only character is a powerful, blood red Dark Elf Explorer/assassin. He's kind and honorable, but get on his bad side and you'll find just how ruthless he can be. He is almost always wearing leather armor and a black hood, because it looks rugged and well traveled. In his travels, he's picked up quite a collection of rare items from across Cyrodiil and the Isles, and put them all on display in Rosethorn Hall. Because my character is constantly on the road, he stationed a Knight of the Nine on the lower level and Brotherhood Follower in the shadows of the second floor to watch over his house while he's gone. Unfortunately, I know this is all aesthetic, as there's no real threat to my stuff. Here's my preposed mod: There is a chance that an NPC thief will break into your house and steal some of your stuff. It would begin as soon as you own a house, and effect all of your houses. There are several ways this could play out, I'll try to convey this as best I can: (S)he is successful: The thief enters your house while you are sleeping or away and steals anything (s)he can carry that is in sight or, depending on his/her (random or set) skill level, locked away. The next time you enter your house, either a) you get a journal update stating that something is wrong, and you've noticed some items are missing, or B) notice on your own that Sheogorath's staff (etc.) is missing. You must now investigate who took your stuff and hunt him/her down. I'm a little sketchy on how, I guess it could depend on what guilds you're in and who your friends are.Once you find the thief (s)he could either be scared, defiant, guilty, or impressed you found him/her, which will have an effect on your options: a) call the guards, B) intimidate him/her into giving your stuff back, c) kindly ask for your stuff back, d) take pity and tell him/her it's ok, have a few coins, and don't do it again, or e) plug an arrow through each eye. :whistling: If you're high ranking in the thieves guild, you could even say job well done and recruit him/her as a companion, or even pull on the Grey Cowl and make him/her stutter in amazement that (s)he just robbed the Grey Fox! As an example of the effect of the thief's feelings, a defiant thief would say something along the lines of "Pfft, you're weak!" at the pity option while a scared thief would be ever so thankful, and comply with every option. You are like me, and have guards posted, and (s)he wasn't skilled enough to get past them:You come home or wake up to find a dead thief on the dining room floor. Maybe a few things were knocked around in the struggle. Pity, you'll have to reorganize. Do what you will with the body, you can call the guards to report it and remove the body. Or, you know... :wub: :yucky: :rolleyes: You catch him/ her in your house.Depending on settings, (s)he could be hostile or scared s***less. When confronted, (s)he could attack you on sight or react depending on if (s)he feels guilty, scared, or defiant. ((S)he could say things like "Please, No! I'm just trying to get some food!" "Please don't hurt me!, I promise I won't do it again" or straight up "FU!" etc.) You'd have all of the options from hunting her down, with some changes: a) call the guards, B) intimidate him/her into giving your stuff back and leaving, c) kindly ask for your stuff back and get out, d) take pity and tell him/her it's ok, have a few coins, and don't do it again, or e) stuff them in the fireplace (outright kill them). :whistling: . If you're high ranking in the thieves guild, you could say "nice try, but I can make you better" and recruit him/her as a companion, or even pull on the Grey Cowl and make him/her stutter in amazement that (s)he just attempted to rob the Grey Fox! All of these outcomes will get your stuff back, unless you're an incompetent investigator and can't hunt him/her down. If this is the case, talk to a guard captain and the thief has a chance of being in jail within a few game weeks and your stuff will be in the ol' evidence chest. Also, there can be more than one thief, resulting in more chances in your house getting robbed even if you stopped one of them. So, what do you think of my idea? Feel free to expand or improve it!" Once again, I'm no modder. I just like to think up ideas and hope someone makes them. :biggrin: Link to comment Share on other sites More sharing options...
MasterDRD Posted April 22, 2010 Share Posted April 22, 2010 I don't know how much work it would take to make this mod (probably a lot), but I must give you credit for the original idea. I like it. At 1st I thought your request had something to do with Assassin's Creed 2, since in that game there's a chance that a pickpocket will steal some of your money and you have to hunt them down to get it back. I thought that was pretty cool, but your idea is even better. (although the pickpocket thing would be great in oblivion and fit nicely with this mod, too) Link to comment Share on other sites More sharing options...
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