blackhand8657 Posted July 27, 2014 Share Posted July 27, 2014 Originally posted this as well as another question in 'Mod troubleshooting' but I havent gotten any replies on either, so maybe I'll try here. Anyway... #1 : Been having some issues with some custom containers for a house mod. I made 2 custom shipping containers, (regular supply shipments). it has items in inventory, 'respawn' has been checked but it still will not respawn. do they need to be a persistent reference? I've made containers like this before and sometimes they worked, sometimes not #2 : I would like to create something like a furnace/incinerator as a scripted (if possible/necessary) container. Basically, all I want it to do is anything I put into the 'container', it destroys; makes empty. I've tried using a couple other mods that are supposed to have the same thing, but it doesnt work, atleast they dont seem to. Here is the script that I found with both: SCN <script name>Begin Onload RemoveAllItemsEND -Any advice, tips or suggestions would be greatly appreciated. Thank you Link to comment Share on other sites More sharing options...
jazzisparis Posted July 27, 2014 Share Posted July 27, 2014 #1I'm not sure, but I think I remember there was a problem with custom containers using leveled item lists to randomize loot. Someone else may know more (or, you can Google it). #2Try this: begin OnClose RemoveAllItems end And if it still doesn't work, try: short bEmpty begin GameMode if bEmpty set bEmpty to 0 RemoveAllItems endif end begin OnActivate set bEmpty to 1 Activate end Link to comment Share on other sites More sharing options...
blackhand8657 Posted July 29, 2014 Author Share Posted July 29, 2014 thanks man, appreciate it. the OnClose script worked perfectly Link to comment Share on other sites More sharing options...
Recommended Posts