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Character Generation Script


dsprice1989

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Hi I need help trying to create a premade character that will load upon a new game of oblivion.

 

The idea is that the mod being made has a story based of a greek myth and that the player is meant to play as the main character of the story. Therefore I need to make it so that the character generation at the beginning of the game is disabled and make it so that a preset character is loaded instead or the values that make up that character. I don't know if this is possible through script at all though.

 

One solution I did try was to create a script that when triggered would load a save file with the character already made but apprently the Load command is a console only command and cannot be used in script.

I also tried to create a batch file containing the load command and then tried to use that in a script but it doesn't recognise the bat command either.

 

Any help with this would be very much appreciated.

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The load console command can be used with OBSE, siomply call con_Load from your script. It may not alwasy work as intended though.

 

But, a better way to do this may be by changing the player base object. Just look it up in the CS and change his appearance, but be careful not to change important things. If you start a new game, your character should look exactly as defined in the CS, IIRC. Then you'd need to remove the ShowRaceMenu call in the chargen script. May also be in the MQ01 script, not sure.

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OK looked through multiple scripts and then found a site that tells your were certain functions are used in every oblivion script. Showracemenu only appears in the CGsewersexit script where your are given the choice to change everything about your character one more time before heading into tamriel. However taking out the call function in that script would have no effect upon the character generation (face generator) at the beginning of the game.

 

Went back and tried the con_loadgame command and although it does activate when triggered it is very buggy namely believing that every game file is corrupt when it isn't.

 

So currently back to square one and have no idea is there is any other way to stop the character generation from running at the beginning of a oblivion game.

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Yes, it's directly linked to the MQ01 quest, and perhaps MQ00 also. Chargen handles the background stuff, while MQ01 is the tutorial quest that annoys new player on their little adventure in the sewers.
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