sallost Posted April 10, 2010 Share Posted April 10, 2010 Hey,I'm pretty new with G.E.C.K. and I'm trying to making my own vault. I have encountered 2 problems. 1)Is it possible to link multiple turrets to one terminal? So when you press disable or reset target parameters, this applies to all turrets in the room. It work fine when I just link 1 turret to the terminal but I can't figure out how to link more then 1.2)Is there a way to make a protectron return to his pod when you enter the command in a terminal. Do I need to use a script? Thanks in advance! Link to comment Share on other sites More sharing options...
pkleiss Posted April 11, 2010 Share Posted April 11, 2010 Yes and Yes. For the terminal option, instead of using a linked reference, you would need to explicitly reference all of your turrets individually - if you are talking about reseting their targeting parameters (shutting them off). Make each one persistent and give each its own Editor Ref ID and use that in the results script of the terminal option to perform what ever actions you want on them. That is a bit more complicated, but I have an example for you. Download Underground City in my sig. Open it with the Geck and look at the cell called PKACEBase1. In that cell, there is a room with 8 Mr. Gutsys that use industrial pods for their 'home'. The terminal embedded into the blue console in the middle of the room has two options. One sets them on a patrol, the other recalls them to their pods. You could use this as an example to do what you are asking. Since its all setup already, I think it would be easier to look at that than to go through all the steps I did textually. Link to comment Share on other sites More sharing options...
sallost Posted April 11, 2010 Author Share Posted April 11, 2010 Thanks for the answer, I'm going to try it right away :thumbsup: EDIT: Where can I find PKACEBase1? I found it in the game but G.E.C.K crashes when I try the search text option. I didn't find it in the list of interiors. Link to comment Share on other sites More sharing options...
pkleiss Posted April 11, 2010 Share Posted April 11, 2010 Oh yea, I forgot to mention that I turn the mod into an ESM before uploading. But you should still be able to look at it, but you won't be able to save changes to the file unless you turn it back into an ESP (with FO3Edit or FO3Pluggin). Probably what you need to do is: Open your GECKCustom.ini located in: My Documents\My Games\Fallout3\GECKCustom.ini then edit the line and set bAllowMultipleMasterLoads=1 That will allow the GEK to load multiple master files. And you should be good to go. Link to comment Share on other sites More sharing options...
sallost Posted April 11, 2010 Author Share Posted April 11, 2010 Oh yea, I forgot to mention that I turn the mod into an ESM before uploading. But you should still be able to look at it, but you won't be able to save changes to the file unless you turn it back into an ESP (with FO3Edit or FO3Pluggin). Probably what you need to do is: Open your GECKCustom.ini located in: My Documents\My Games\Fallout3\GECKCustom.ini then edit the line and set bAllowMultipleMasterLoads=1 That will allow the GEK to load multiple master files. And you should be good to go.Sorry for not being clear. I already changed GECKCustom.ini. I have no problems with opening the file. I just can't find the cell called PKACEBase1. In which world space did you put it? I would use the search option but my GECK crashes every time I try Sorry for giving you such a hard time :pinch: Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 11, 2010 Share Posted April 11, 2010 For your turrets, set the first, working turret as the enable parent for all the other turrets. Then when the first turret enables, the others will too. Link to comment Share on other sites More sharing options...
pkleiss Posted April 12, 2010 Share Posted April 12, 2010 Sorry for not being clear. I already changed GECKCustom.ini. I have no problems with opening the file. I just can't find the cell called PKACEBase1. In which world space did you put it? I would use the search option but my GECK crashes every time I try Sorry for giving you such a hard time :pinch: Hmm. It should be easy to find. Its an interior cell. All the cells I created in that mod begin with 'PK' and are interior cells. You should be able to just highlight any interior cell in the cell view window then hit 'PK' on the keyboard and your should be right at the top of the list of my cells. And PKACEBase1 is the first cell. I find it odd that you are having problems finding it. If you want to find it by name, its called 'ACE Base Level 1' for that field in the cell view. Here is a pic of UndCity loaded in the Geck with PKACEBase1 highlighted. I hope this helps, PK Link to comment Share on other sites More sharing options...
sallost Posted April 12, 2010 Author Share Posted April 12, 2010 that did the trick, thanks, now I just need to find uot how you did it :D Link to comment Share on other sites More sharing options...
pkleiss Posted April 12, 2010 Share Posted April 12, 2010 Check it out as best you can, if you have any questions, I'd be glad to answer them. I just figured it would be easier if you got a basic understanding of the whole thing by looking at it before I started rifling off all the crap I had to do to get it working. Doing the same thing with protectrons in pods would be a bit easier as the pods already come with open and close animations. I had to make customized 'doors' for the Gutsy pods using scaled down and retuextured enclave force fields and collision planes. If you look at the cell called PKAceEntrance, there is a room there (above the water) with a bunch of protectrons in pods as well, but they don't return to their pods. Link to comment Share on other sites More sharing options...
sallost Posted June 17, 2010 Author Share Posted June 17, 2010 maybe a bit late but I picked up work on my mod again, I can't reproduce the system you used in your mod Link to comment Share on other sites More sharing options...
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