Xiron Posted April 11, 2010 Share Posted April 11, 2010 Alright, so I've been trying to get a weapon to exert a knockback force on any actor it hits, and I have accomplished this, with one minor (major) caveat: It will not exert the force on what it hits if the target dies as a result of the strike. Thus my posting here; I was wondering whether it was possible to create a weapon that exerts the scripted knockback force on any actor it hits, regardless of if it kills the target when it strikes. Link to comment Share on other sites More sharing options...
Xiron Posted April 11, 2010 Author Share Posted April 11, 2010 BringinUpMahPost Anyone? No ideas anywhere? :/ Link to comment Share on other sites More sharing options...
Xiron Posted April 12, 2010 Author Share Posted April 12, 2010 Bump again, still no one has any idea how I might go about this? :/ Link to comment Share on other sites More sharing options...
pkleiss Posted April 12, 2010 Share Posted April 12, 2010 Perhaps have the weapon spawn an invisible silent damageless explosion. Link to comment Share on other sites More sharing options...
Xiron Posted April 16, 2010 Author Share Posted April 16, 2010 Perhaps have the weapon spawn an invisible silent damageless explosion. I suppose that might work, but the problem I see is that it would likely throw me around as well, which is a problem. Also, I was trying to chain this to a melee weapon. Link to comment Share on other sites More sharing options...
Xiron Posted April 17, 2010 Author Share Posted April 17, 2010 Bump Link to comment Share on other sites More sharing options...
Pronam Posted April 17, 2010 Share Posted April 17, 2010 You can keep bumping, but it won't really help getting an answer- Bumping isn't allowed.- Bumping pushes off other people their problems to the next page..which makes people reluctant to answer yours.- If there isn't an answer....their usually isn't one. My best guess is that it will never work as such effect can't reapply to dead actors.An option could be to hit the actor and apply the rest of the damage afterwards via the script. So the one will die while he's flying instead of before..which is probably preventing it. Link to comment Share on other sites More sharing options...
Nihilisaurus Posted April 18, 2010 Share Posted April 18, 2010 or just have the crit effect set to "on death" and a push-away script... Link to comment Share on other sites More sharing options...
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