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808Klan_MaterialsMod100Light_And_SeveriansKatanas110


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Name: 808KLAN_MATERIALSMOD100LIGHT_AND_SEVERIANSKATANAS110

Size: 71

Version: 100 and 110

 

 

 

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  • 4 months later...
wow, seeing how much thought and background information you used, i think this will have so much quality that i will replace my long-standing relationship with my last scaled and lighter weapon mod. i especially liked the bit about a hollow tube inside of the weapon that used centrepetal force to help swing the weapon. loved the use of facts, and look forward to the mod :)
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  • 1 year later...
  • 1 year later...

I apologize but I want to throw this out here, I love the idea behind your mod. I came from a time when level 5 was the top level and getting to level 2 took months, a time when your 'trusty lucky longsword' was something you had for years. When going to the shop ment getting more rations and rope, not sthe next better piece of armor. Those were the days when a helmet was a helmet and a shield was a shield. Was it better? Not neccessarily, but it made a hell of a lot more sense. Stat tracking, that pretty much killed RPG's.

 

Oblivion is just another in a long line of diablo-style replace your equipment and level up gameplay games. Last time I checked a sword made out of steel was ALWAYS better than one made out of glass.

 

But, enough rambling, and about that apology. I personaly use Abo's Realistic Fatigue system and I must say it truly changes the experience. Daedric? F that, you know how much that it weighs? I haven't farmed a dungeon once with that mod, but then again I also have fast travel disabled.

 

Basically I'm just saying you should probably cater to those types of mods, Vanilla oblivion simply isn't a RPG for hardened RPG vets.

 

And to reiterate, glass beats steel? WTF?

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