Jump to content

Texture problem with Ohmes-Raht(Tabaxi) from Race Rebalancing Project


Retribution

Recommended Posts

This is a bump, and triple post.

 

:whistling:

 

And you know you shouldn't do that, right? There are people having jobs... :biggrin:

 

However, if you use Roberts it's not supposed to look like that (male versions). Normally only the tail and foot slot are assigned, because Roberts only uses foot slot for the whole body. HGEC respectively Exnems does that in another way, cause you may already have figured out theres no .esp coming with it. Try this:

 

1. back up your Tabaxi mod

2. adjust any male slot to have the kahjit male foot.dds...you can leave the tail slot like it is

3. adjust any female slot, but the hand slot, to have female foot.dds and put the handfemale.dds to handslot, tail the same as with male

4. do this for booth Khajit and Tabaxi and see if one works or leave em booth like this if it works and doesn't creates new bugs

 

You will find all the necessary .dds files in ...Oblivion\Data\Textures\Characters

 

There should also be a file named RTfootmale.dds in the Khajit\male folder, try renaming this one to footmale.dds and rename the original to something like footmale_org.dds. And don't forget to also rename the normal map files, thoose are labeled with _n at the end.

 

Edit: Btw. renaming the RTfootmale.dds to footmale.dds is probably what solves my problem. I just forget to do it after the last install... :whistling:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...