ILikeFudge Posted April 11, 2010 Share Posted April 11, 2010 Odd thing happened to me yesterday....I installed EvilSkeletons mod,and in game I conjured up a Skeleton Hero,he looked the same as in vanilla.(probably messed up something when installing.But that's not the point) Then I conjured up a Skeleton Guardian.To my amusement,the Skeleton Hero didn't die.He stood there.Two summons at a time! Then I conjured up all the creatures I had in my spell list.They were all there,none disappeared.(but they would disappear when I would summon the identicaI creature-I mean when I would use the same spell.) I ran to the spellmaking altar and created 8 120 seconds Summon Zombies.I had my own mini-horde following me around very soon after that. :biggrin: My question is:I don't seek to eliminate this bug,I seek to recreate it,if the need to reinstall Oblivion would ever arise....But listen to this:I installed Conjuration Level Based Summon Caps before that,and I uninstalled it (it would work for the first 2 times,after that the summon would appear and instantly dissapear????) So I removed the mod,and summons worked normally,but then this situation happened.Any ideas? Link to comment Share on other sites More sharing options...
Pineapplerum Posted April 14, 2010 Share Posted April 14, 2010 There is a mod that allows you to summon an army of whatever you wish to summon an army of but from when I downloaded it-it was all the same creature. I really don't know if it allowed different creatures to be summoned as you're describing. I'm sorry I don't know the name of it. Here, try this link... http://www.tesnexus....oads/search.phpHope that helps.Grrs, that link didn't work. Go to Tes Nexus and type "army" in the search bar. That's the link I was trying to send but somehow managed to mess up. :D Link to comment Share on other sites More sharing options...
ILikeFudge Posted April 14, 2010 Author Share Posted April 14, 2010 Thanks for the mod,I'll take a look at it.... :smile: Link to comment Share on other sites More sharing options...
Jenrai Posted April 14, 2010 Share Posted April 14, 2010 Wrye Bash tweaks let you do this, so its a fair bet to say that there are mods that do it deliberately as well. I play with PC summons at 6 and NPC summons at 3. I know that gives me a slightly unfair advantage but I also play with FCOM which means I never fight one conjurer at a time... usually 2 or 3 and up to six or seven... can you imagine the insanity THAT would create? I don't know what the max is with Wrye... never tried. Basically, as long as you don't use the exact same spell twice, you can keep summoning things until you hit the limit, in which case the first one you summoned will disappear to be replaced by the new un, run out of magicka, in which case you can't cast anymore (well, duh. I guess you knew that. :D ) or run out of spells. Frequently running around with an undead army fighting for you: All your Magicka.Frequently running around with your undead army fighting a conjurers undead army: All everyone's magicka.Being killed by your own undead army because you hit the lot of them with an AOE: Priceless. Happy Summoning.Jenrai Link to comment Share on other sites More sharing options...
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