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Trees, Buildings and LOD


Huw Janus

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Is this just something that happens when generating stuff like this, or is there perhaps somethign else that I could look into?

It's a bit unusual, but might have something to do with what is being generated and how dense some of those areas are. If you have overlapping regions, they can often generate twice the normal number of objects if done in different sittings. This is the only explanation I can offer.

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Scratch.

 

I went back a bit further in my backups and found one where there were no regions set - all i lost were a few buildings and some ground texture around them.

 

I set the regions again. before i would use quite small areas so that it didnt take too long to generate the trees and stuff (it seems that the larger the area, the slower it goes) but this time I used a single large area and just waited for two and half hours!

 

then i used bsa command and extracted the cathedral nif and a few of the houses and renamed them with _far

 

with all the old LOD stuff removed from the data folder I regenerated it in the editor, then did textures with tes4qlod and it worked really well! The houses and the cathedral are now visible from a distance as they should have been (had the _far nif files been there) but the forest area is excellent and has exactly the same feel as the vanilla game.

 

I still dont know what was wrong before, but I backed up, cleared out and tried a couple more times and each time the trees were fine so it looks like something i did with the regions was to blame.

 

thanks for your help vagrant, id still like to know what was wrong, but thank god for backups!

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thanks for your help vagrant, id still like to know what was wrong, but thank god for backups!

It was probably the duplicate object issue with all those small regions. Even if regions don't completely overlap, they can still often project objects slightly outside their borders. Having that many small regions may have caused objects to appear in bordering regions, or something. It's most likely due to this doubling of objects from multiple regions as the problem was not always consistent.

 

Incidentally, I wrote a wiki page on working with large worldspaces that includes some stuff about using regions.

http://cs.elderscrolls.com/constwiki/index.php/Creating_Large_Worldspaces

 

Maybe it can clear something up in this case as well.

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