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Issues with Setsuna Training Dummy mod


chaospearl

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I love the concept of this mod, but unfortunately I can't get it to work. At all. I approach the target and pull out my weapon, but nothing happens -- target is supposed to glow. I've tried various targets and various bows, but the game acts as if the mod isn't even there. Not a single indication of it working. I've got it loaded absolutely last in OBMM, so it's not a load order conflict. I'm guessing that something else I'm using just somehow totally nerfs the training dummy mod regardless of load order, but I can't imagine what it could be. Nothing else I have touches archery that I'm aware of.

 

Anyone happen to know if Setsuna's training dummy is incompatible with anything? I'm up to over 200 mods so I hesitate to post the full list, but I will if need be; I just wanted to see if anybody knows off the top of their heads, "Oh, Setsuna's doesn't work with Qarl's Harvest \ Fran's \ Poison Arrows \ whatever".

 

Thanks for any help!

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FCOM Archery maybe?

 

I don't use it, but I would tend to think the only mods its gonna have a scrap with would be ones that alter the way your exp is configured, either Archery specific (if I remember rightly, FCOM Archery does, as do a couple of others) or overall experience mods, such as leveeling mods, or the major overhauls.

 

If you are using OBSE, it'd probably be a good idea posting that load order so Razor and the other guys that do use it could take a nosey and see if they notice any potential conflicts.

 

Good Luck.

Jenrai

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Okay, here goes. Why does this feel a bit like I've got no pants on in public?

 

Edit: In case it matters, I'm using OBSE 18b, DarNified UI, and Wrye Bash.

 

Oblivion.esm

Jog_X_Mod.esm

Francesco's Leveled Creatures-Items Mod.esm

Cobl Main.esm

Qarls_Harvest.esm

TamrielTravellers.esm

Kvatch Rebuilt.esm

EnhancedWeather.esm

CM Partners.esm

bookplacing.esm

BetterMusicSystem.esm

Mart's Monster Mod.esm

SoVvM.esm

Cybiades.esm

Windfall.esm

nVidia Black Screen Fix.esp

Unofficial Oblivion Patch.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Files 1.esp

Francesco's Optional Files 2.esp

Francesco's Optional Files 4.esp

Francesco's 14 days respawn time - 1-20 day lenght rescale.esp

Storms & Sound.esp

DLCShiveringIsles.esp

Enhanced Water v2.0 HDMI.esp

AmbientTownSounds.esp

Rainbows.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

ClocksOfCyrodiil.esp

Qarls_Harvest.esp

SoT_Holiday.esp

Harvest[Containers].esp

Living Economy - Items.esp

Crowded Roads.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

ACCCGR SI.esp

300_Brocade_Outfits.esp

MD_Saddle_Bags_v2.esp

MD_Saddle_Bags_Lite_v2.esp

MD_Saddle_Bags_Accessories.esp

Horse Whistle.esp

Cobl Si.esp

Cobl Tweaks.esp

TamrielTravellers4MMM.esp

TamrielTravellersItemsCobl.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions4MMM.esp

Castle Ravenpride.esp

300_White Stallion 4.esp

Adult_BookStore.esp

AyleidArrows.esp

DexwoodsHideout.esp

DragonHouse.esp

eyja.esp

Kvatch Rebuilt.esp

Lakeview2.esp

LetThePeopleDrink.esp

LostSwordOfTheAylied.esp

LostSwordOfTheAylied - OBSE Add-On.esp

MountainShack.esp

Princess IC Waterfront Shack.esp

Thievery.esp

WaterFallCave.esp

Knights.esp

Knights - Unofficial Patch.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

Bag of Holding.esp

Drop Lit Torches Weight.esp

DS Storage Sacks.esp

Dungeon Actors Have Torches 1.6 DT.esp

Unofficial Patches & Refurbish - ALL.esp

Exterior Actors Have Torches 1.3 DT.esp

Quest Award Leveller - Mehrunes Razor.esp

Salmo the Baker, Cobl.esp

Quest Award Leveller.esp

DirenniAlchemyApparatus.esp

RenGuardOverhaul.esp

RenGuardOverhaulShiveringIsles.esp

Kobu's Character Advancement System.esp

Kobu's Health Modifier Mod.esp

Kobu's Lighter Backpack Mod.esp

Francesco's level up mini mod - Slower skills x1.5.esp

immersive_caves_manual.esp

Dark Dungeons.esp

Dark Dungeons - SI.esp

CM Partners.esp

Cobl Races.esp

Cobl Races TNR.esp

Cobl Races TNR SI.esp

Cobl Races - Balanced.esp

Blood&Mud.esp

NoLoadMessage.esp

BankofCyrodiil.esp

Cyrodiil Public Transport.esp

Clothes Consistency.esp

Robes Over Armor helper.esp

Robes Over Armor.esp

AudaciousMagery.esp

Pitchable_Tent.esp

Imperial City Library.esp

P1DseeYouSleep.esp

RDetectLife.esp

GTAesgaard.esp

Thief Highway.esp

Heavy Gold.esp

dyseso_Alchemy_Potion_Perks.esp

ArcticFur.esp

NoDaedricQuestLevelLocks.esp

NirnrootPermPotions.esp

Slimy Mudhole.esp

ES4_Alchemists Reference.esp

Ayelid Wells.esp

BetterMusicSystem(SI).esp

EVE_StockEquipmentReplacer4MMM.esp

gardening.esp

NoMerchantBarterChatter.esp

MCaleb's_Decompose_Corpse_v1.2.esp

Legion Horses.esp

CM_Better Wine.esp

Packhorses v1.esp

Book Jackets Oblivion - BP.esp

Cliff_BetterLetters.esp

Happyhannah's Time Wasting.esp

CT-Com's Torch Compendium.esp

Portrait Painter.esp

Portable Campsite - Quickstart.esp

Binoculars.esp

MaleBodyReplacerV4.esp

BetterMusicSystem(Elsweyr).esp

Museum.esp

Skingrad_OpenRoad.esp

delivery_job.esp

36Sermons-Miltiades.esp

RealSleepExtended.esp

bgBalancingEVCore.esp

Treasure Maps Blood Ransom.esp

Treasure Maps Revenge Of The Nords.esp

Treasure_Maps_The_Legend_Of_Jauffres_Gold.esp

Disenchant.esp

Poison Arrows.esp

Curseman's Anti Extinction Mod.esp

BarbarianShop.esp

Safer Roads v1.0.esp

Better Potions and Poisons.esp

bgIntegrationEV.esp

bgMagicEVPaperChase.esp

Rune Stones!.esp

Oonas_Outfitters.esp

Cybiades.esp

TNR ALL RACES FINAL.esp

TNR - ShiveringIsles.esp

Enhanced Quest Roleplaying.esp

CBScryingv1.esp

Mounted_Spellcasting.esp

Ivellon.esp

CybiadesDungeon.esp

P1DseeYouSleep - Portable Campsite - Quickstart.esp

Mimics!.esp

CampfireBehavior.esp

PersuasionOverhaul_MMM.esp

Malevolent.esp

CLS-OldFriends-OBSE.esp

QQuix - Divine Elegance Showroom.esp

KotN Wayshrine Fix.esp

Vows and Covenants.esp

PersuasionOverhaul.esp

Windfall.esp

JSRandomTasks.esp

BeyondCyrodiil-Camps.esp

VisiblyUnlimited.esp

hrOscarWiener.esp

Natural Hunger v2_1 by QF.esp

DID3_DoubleTrouble.esp

Kafei's Circlets Reforged.esp

ORM -Travelers' Cloaks.esp

Jjiinx_Enhanced Disease.esp

Apachii_Goddess_Store.esp

Expanded Hotkeys and Spell Delete V2a.esp

EVE_StockEquipmentReplacer.esp

EVE_KnightsoftheNine.esp

TOTF.esp

TOTF-EiAE Patch.esp

EiAmod.esp

The Lost Spires.esp

EnhancedWeather.esp

EnhancedWeather - Darker Nights, 50.esp

AutoBookPlacer.esp

HeartOftheDead.esp

ElsweyrAnequina.esp

The Ayleid Steps.esp

MD_FasterHorseTurning.esp

HGEC_special_armor_repl.esp

Storms & Sound - Blood&Mud.esp

Storms & Sound - The Lost Spires.esp

Map Marker Overhaul.esp

Map Marker Overhaul - SI additions.esp

Parps_Invisibility_Cloak-6294.esp

Mart's Monster Mod for Fran.esp

kuerteeHorseCommands.esp

Mart's Monster Mod - Fran's leveled quests.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Diverse Creature Skins.esp

Mart's Monster Mod - Diverse Imperial Armor.esp

Mart's Monster Mod - Durability & Damage.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - More Wilderness Life No Gates.esp

Mart's Monster Mod - No Blood.esp

Mart's Monster Mod - No Spiders.esp

Mart's Monster Mod - Safer Roads.esp

Mart's Monster Mod - Spawn Rates - Reduced.esp

Mart's Monster Mod - Vindasel.esp

All_Birthsign_Stones_Attainable.esp

Arctic Gear Improved.esp

bgMagicEV.esp

Vector.esp

Cobl Glue.esp

Apachii_Heroes_Store.esp

300_Lore_Dialogue_Updated.esp

autosavertest.esp

diversegrasses.esp

FF_Real_Thirst.esp

FF_Real_Thirst, Cobl.esp

Get Wet - just droplets.esp

SupremeMagicka.esp

SM_ShiveringIsles.esp

SM_Scrolls.esp

SM_SigilStone.esp

SM_DLCSpellTome.esp

SM_EnchantStaff.esp

SM_COBL.esp

SM_MMM.esp

SM_EnableRestoreEnchanting.esp

BEER_Inebriation.esp

WindowLightingSystem.esp

Cities Alive at Night.esp

SetsunaDummyTraining.esp

Bashed Patch, 0.esp

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Okay' date=' here goes. Why does this feel a bit like I've got no pants on in public?

[/quote']

 

lolz. Just lolz.

You're using Darn... good good. Thats handy. Got to one of the dummies that you're sure is added by this mod and hit it. Lots and lots. With as many arrows as you can be bothered to (because you're using a slower levelling mod wich is likely to slow it up some) Does your marksman skill not move at all?

Only reason for asking is that I'm thinking the glow might be a magic effect, and you also have mods that are changing those (namely SM, amongst others) so I'm thinking that the magic whatsit... erm... ah, shader, thats it, just ain't playing. In which case I believe the script should still run. I can't look at the mod from here so I could be wrong about that. Depends how the script works... but yah, anyways. Just wanted to double check that what we are looking at is a non-responsive mod and not a misplaced graphic. Apologies if you already did that.

 

Jenrai

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(grouches) After several hours and a whole lot of coffee, I think I've figured it out. Note the difference between "figured it out" and "fixed it". I dropped some completely new fresh target dummies into an empty cell and VOILA, there's the pretty white glow and all the other cool stuff Setsuna's is supposed to have. So the mod IS working; it's just not working on the four targets I tested out before my original post. Turns out (after more coffee) that I happened to test it on four painted hay bail targets, and THOSE don't work with Setsuna's. The only ones that work are the hanging dummies you find in the Fighter's Guild and some guard houses.

 

My guess, and it's going to take another few cups of Dunkin Donuts French Vanilla to prove this, mind you... is that the hay bail targets aren't working because something is making them harvestable. You can march up to a hay target and activate it like any other herb or flower to get some hay which is feedable to horses. I'm guessing the script that makes them harvestable is overriding Setsuna's. Only problem is I'm not sure WHICH mod does it... should be easy to figure out, but I ran out of coffee around 3am and gave up for the night. It's probably either Qarl's Harvest or one of the two horse-command mods I'm running. Unfortunately, changing the load order doesn't fix the problem -- I'm gonna have to dig around a little and merge the two conflicting scripts so it lets me harvest the hay AND fill the target with my arrows. And that project is going to require... yeah, you know. I've got too much blood fouling up my caffeine system.

 

Thanks for the help!

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