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SCRIPTING HELP!!! with Factions


tequilajusthitme

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Hi, I am currently trying to write a script that would make anyone wearing a certain article of clothing friends with a variety of factions. I tried using a variation on the ghoul mask script, where not only the feral ghoul faction would be made an ally. Yes, i do realize many of the factions i listed don't track crime. At the time I was too lazy to check so i just cleared the flags. * Italics mean 1st indent, regular text is second, underline is third.

scn 00CustomScript4.10.2010

 

short doOnce

 

;puts the player into a faction in which is allied with many factions, and those factions are allied with the friendly faction

 

Begin OnEquip Player

if doOnce == 0

;adds/clears the player to/from a variety of factions

ClearFactionPlayerEnemyFlag FeralGhoulFaction

 

ClearFactionPlayerEnemyFlag RaiderFaction

 

ClearFactionPlayerEnemyFlag SuperMutantFaction

 

ClearFactionPlayerEnemyFlag TalonCompany

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkCreeperFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkScrapperFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkBruiserFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkTrackerFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkBrawlerFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkFaction

 

set doOnce to 1

endif

setAlly playerFaction RaiderFaction 1 1 ;FRIEND

setAlly playerFaction SupermutantFaction 1 1 ;FRIEND

setAlly playerFaction DLC04SwampFolkFaction 1 1 ;FRIEND

setAlly playerFaction TalonCompany 1 1 ;FRIEND

setAlly playerFaction FeralGhoulFaction 1 1 ;FRIEND

 

End

 

;makes these factions hostile after unequiping the item

 

Begin OnUnEquip Player

setEnemy playerFaction RaiderFaction ;Enemy

setEnemy playerFaction SupermutantFaction ;Enemy

setEnemy playerFaction DLC04SwampFolkFaction ;Enemy

setEnemy playerFaction TalonCompany ;Enemy

setEnemy playerFaction FeralGhoulFaction ;ENEMY

 

End

I also tried removing the player from the player faction, then placing the player into a faction that was allied with many factions.

 

 

scn 00CustomScript4.10.2010

 

short doOnce

 

;puts the player into a faction in which is allied with many factions, and those factions are allied with the friendly faction

 

Begin OnEquip Player

if doOnce == 0

;adds/clears the player to/from a variety of factions

 

Player.removefromfaction playerfaction

 

ClearFactionPlayerEnemyFlag FeralGhoulFaction

 

ClearFactionPlayerEnemyFlag RaiderFaction

 

ClearFactionPlayerEnemyFlag SuperMutantFaction

 

ClearFactionPlayerEnemyFlag TalonCompany

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkCreeperFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkScrapperFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkBruiserFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkTrackerFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkBrawlerFaction

 

ClearFactionPlayerEnemyFlag DLC04SwampFolkFaction

 

player.addtofaction 00HeliosFriendly 1

 

set doOnce to 1

endif

 

 

setAlly playerFaction FeralGhoulFaction 1 1 ;FRIEND

 

End

 

Begin OnUnEquip Player

 

player.addtofaction Playerfaction 1

player.removefromfaction 00HeliosFriendly

setEnemy playerFaction FeralGhoulFaction ;ENEMY

 

End

I would appreciate any help. Neither of the scripts worked in game, as all factions would attack me. I am new to scripting, and would appreciate any advice.

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That first script of yours looks right. But I believe that the game does not like script names (or references for that matter) that begin with numbers. Try renaming your script,

 

Also, instead of italicizing or underlining the commands in your scripts, just copy them from your script window, paste them into a post, then highlight the whole thing and click on the 'code snipet' icon on the tool bar. It looks like this < >. That will keep the spacing of your code nice and readable. Another useful trick is to make a few debug message objects and use the ShowMessage command to display them. If you put one in your OnEquip block and another in your OnUnequip block, you could see if those blocks were firing or not.

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That first script of yours looks right. But I believe that the game does not like script names (or references for that matter) that begin with numbers. Try renaming your script,

 

Also, instead of italicizing or underlining the commands in your scripts, just copy them from your script window, paste them into a post, then highlight the whole thing and click on the 'code snipet' icon on the tool bar. It looks like this < >. That will keep the spacing of your code nice and readable. Another useful trick is to make a few debug message objects and use the ShowMessage command to display them. If you put one in your OnEquip block and another in your OnUnequip block, you could see if those blocks were firing or not.

 

Thank you. I will try rewriting the script like that

 

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