BlightRaptor Posted April 14, 2010 Share Posted April 14, 2010 I've been looking all over the TESnexus for some advice on this, but haven't found anything yet. I've been wanting to make some simple stock clothing adjustments to fit the lightGUTS model, that way I can kinda appreciate the work that went into it, without having to strip the character naked. So I've started with the basic jail shirt (lower class 5) and shaped it decently to the model in 3ds Max. Since I had the torso there I figured "hey, why don't I just use that as the arms portion as well" then exported to a .nif file and everything showed up quite well. It seemed fine in-game, except for one glaring issue. There are some clipping problems with the shirt and the torso beneath it, for example the breasts clip through the shirt a bit when the character crouches. My question basically is, how to go about preventing the clipping? Rescale the torso? Delete vertices? Is it a problem with skinning (I didn't tamper with it)? Or is there something in Nifskope that can be used? Thanks for any help. Link to comment Share on other sites More sharing options...
razorpony Posted April 14, 2010 Share Posted April 14, 2010 There are a couple of ways to deal with the issue. The simple way is to delete any part of the torso that is under the clothing and thus invisible. The more complex method is to use weight painting to adjust how the shirt moves with the skeleton. I use blender but I'm sure you can find some weight painting tutorials for 3dsmax. Good luck. -Razorpony Link to comment Share on other sites More sharing options...
BlightRaptor Posted April 14, 2010 Author Share Posted April 14, 2010 There are a couple of ways to deal with the issue. The simple way is to delete any part of the torso that is under the clothing and thus invisible. The more complex method is to use weight painting to adjust how the shirt moves with the skeleton. I use blender but I'm sure you can find some weight painting tutorials for 3dsmax. Good luck. -Razorpony Cool. I just wanted to make sure deleting wouldn't make the model go too crazy like it does with Blizzard modding. I know Maya a lot better than Max, and haven't even touched Blender. Anyways, I'll have to give weight painting in Max a try (I find it to be very relaxing in Maya.) Thanks Razor. Link to comment Share on other sites More sharing options...
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