AngelsRMeteorz Posted July 30, 2014 Share Posted July 30, 2014 (edited) First off, sorry if I'm posting this incorrectly as this is my first time on this forum in a long long time. Now for the crash. I first played throught the game until the end of the sewer escape and then installed mods. After beginning the game again I realized I couldn't walk very far in any direction before the game crashed. I then restarted the game, in case loading the world after installing mods screwed it up some how. Needless to say it crashed anyways, but this time it was only after attempting to leave the sewer. I can fast travel to towns, and even travel for about a minute outside of them but it always crahses a minute or so into the game. My specs are: 6 gb of ram, AMD A10-4600M APU with radeon HD Graphics, 2.30 GHz, 64 OS and x64 based processor, all on Windows 8.1. Now, I know this is where I'm supposed to list my load order, but since I've never done that before, is there a specific way I'm supposed to list them here, or do I simply write them down in the order they appear on Wryebash? Eitherway, here's how it appears in Wryebash (ones labeled with (unchecked) are disabled, and ones that aren't are enabled): FCOM_Convergence.esmHorseCombatMaster.esmMart's Monster Mod for OOO.esm (unchecked)Mart's Monster Mod.esmOblivion.esm [sI]Oscuro's_Oblivion_Overhaul.esm1em_Vilja.espBashed Patch, 0.espDeadly Reflex 6 Hex NifSE Patch.espDeadly Reflex 6 - Timed block and 150% damage.esp (unchecked)Deadly Reflex 6 - Timed block and 250% damage.esp (unchecked)Deadly Reflex 6 - Timed block with no damage or durability change.espDeadly Reflex 6 - Combat Moves.espDLCBattlehornCastle - Unnofficial Patch.espDLCBattlehornCastle.espDLCFrostcrag - Unofficial Patch.espDLCFrostcrag.espDLCHorseArmor - Unofficial Patch.espDLCHorseArmor.espDLCMehrunesRazor - Unofficial Patch.espDLCMehrunesRazor.espDLCOrrery - Unofficial Patch.espDLCOrrery.espDLCShiveringIsles.espDLCSpellTomes - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen - Unofficial Patch - SSSB.espDLCThievesDeb - Unofficial Patch.espDLCThievesDen.espDLCVileLair - Unofficial Patch.espDLCVileLair.espDRSplatter.espFCOM_BobsArmory.esp (unchecked)FCOM_Convergence.espFCOM_Francescos.esp (unchecked)FCOM_FrancescosItemsAddon.espFCOM_FrancescosNamedBosses.espFCOM_Knights.espFCOM_RealSwords.espFCOM_SpawnRatesReduced.espFCOM_SpawnRatesSlightlyReduced.esp (unchecked)FCOM_SpawnRatesStronger.esp (unchecked)FCOM_WarCry.espKnights - Unofficial Patch.espKnights.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - City Defences.espMart's Monster Mod - Diverse Creatures Skins.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Durability & Damage.esp (unchecked)Mart's Monster Mod - Extra Wounding.espMart's Monster Mod - Foxes.espMart's Monster Mod - Fran's leveled quests.esp (unchecked)Mart's Monster Mod - Friendlier Factions MMM+Fran.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Less Rats.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - More Wilderness Life No Gates.esp (unchecked)Mart's Monster Mod - More Wilderness Life.espMart's Monster Mod - No Adventurers.esp (unchecked)Mart's Monster Mod - No Beholdens.esp (unchecked)Mart's Monster Mod - No Blood.esp (unchecked)Mart's Monster Mod - No Bone Loot.esp (unchecked)Mart's Monster Mod - No Carrion RatsMart's Monster Mod - No Giants.esp (unchecked)Mart's Monster Mod - No LanternsMart's Monster Mod - No Reavers.esp (unchecked)Mart's Monster Mod - No Slimes.esp (unchecked)Mart's Monster Mod - No Spiders.esp (unchecked)Mart's Monster Mod - No Undead Rise.esp (unchecked)Mart's Monster Mod - No Werewolves.esp (unchecked)Mart's Monster Mod - No Wyvern.esp (unchecked)Mart's Monster Mod - Resized Races.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - Spawn Rates - Increased.esp (unchecked)Mart's Monster Mod - Spawn Rates - Moderate Increased.esp (unchecked)Mart's Monster Mod - Spawn Rates - Reduced Reduced.espMart's Monster Mod - Spawn Rates - Reduced.esp (unchecked)Mart's Monster Mod - Vindasel.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod for Fran.esp (unchecked)Mart's Monster Mod for OOO.esp (unchecked)Mart's Monster Mod.espMMM-Cobl.esp (unchecked)MMM_Runeskull_Rebalance_BETA2.espMounted_Spellcasting_Deadly_Reflex_Compatible.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espOblivion Citadel Door Fix.espOblivion WarCry EV.espOblivion WarCry.esp (unchecked)OMOBS Optional Combat Settings.espOMOBS.espOMOBS_SI.espOscuro's_Oblivion_Overhaul - Knights of Nine.esp (unchecked)Oscuro's_Oblivion_Overhaul - No Daedric Items.esp (unchecked)Oscuro's_Oblivion_Overhaul.espUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espUOP Vampire Aging & Face Fix.espOUPS Additional Changes.espUSIPS Additional Changes.esp P.S. I'm using wryebash because I'm attempting to use the FCOM convergence mod. Yeah, I know I probably shouldn't attempt that when I'm only mediocre at modding, but I was feeling stubborn when I did it. Also, My BOSS report says I have twenty-one errors, but I've disabled all that are mentioned. Edit: I've noticed that the areas around me where I crash are strangley devoid of grass, like it simply refuses to load, but this only applies to the areas outside the sewer. Around towns I'm fine foliage-wise. Might just be the design. Edited August 2, 2014 by AngelsRMeteorz Link to comment Share on other sites More sharing options...
AngelsRMeteorz Posted August 2, 2014 Author Share Posted August 2, 2014 Any help with the load order would be much appreciated. Link to comment Share on other sites More sharing options...
shinobi2008 Posted August 22, 2014 Share Posted August 22, 2014 (edited) From the look of your mod lists you have several mod of the same kind that you're supposed to pick and choose. For i.e you cannot have more than one esp for Natural Weather.esp. Pick and choose one and drop the rest. Same goes for FCOM you cannot have optional esps installed that basically does the same thing. Safer roads and spawn reduced basically do the same thing and according to the readme it says not to use it together. Pick one or the other and drop the rest. Choose FCOM option instead of MMM since you're using FCOM. Edit: Better yet drop the entire Natural Weather mod and grab All Natural which incorporates all available weather mods out there. Edited August 22, 2014 by shinobi2008 Link to comment Share on other sites More sharing options...
bben46 Posted August 23, 2014 Share Posted August 23, 2014 The computer requirements jump drastically when you exit the sewer - that is where the actual game begins. Prior to that you are playing a tutorial/intro. So, if the game runs good, in the sewer, that does not mean it will run at all when you get to the actual game. A weak computer can easily play the sewer, and balk when you get out. Run LOOT and actually read the warnings it generates. Link to comment Share on other sites More sharing options...
Operative85 Posted August 23, 2014 Share Posted August 23, 2014 Or try to look at your Oblivion.ini and check the value for uGridstoLoad. Turn it into a lower odd value (3,5,7,9 and so on). I've had weird crashes when transitioning into external cells and all I had to do is lower my uGridstoLoad value from 15 to 7. Link to comment Share on other sites More sharing options...
Maskar Posted August 23, 2014 Share Posted August 23, 2014 Another obvious reason for crashes is not installing all the required resources (meshes, etc.). Disabling some mods could show this (most likely the FCOM files). Link to comment Share on other sites More sharing options...
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