TheTennessee Posted April 26, 2006 Share Posted April 26, 2006 Ok, well, I started working on a dual wield weapons mod of my own (complete with sheath on your back). Well, my problem is two fold... One, I used YAW set to -180 with an offset in the Y of -5 on the ebony katana to get it to be held reversed, but my problem is this... whenever I reequip the weapon (its considered a shield if that helps) it goes back to being held normally. Short of flipping the mesh using maya or something, is there any way I can keep it from flipping back the right way? Also, this is kind of getting on my nerves... when I first start my game, the sheath that I made won't show on the back, but it does if I unequip and re-equip my armor. I am putting the sheath in the amulet slot, and my armor is that full body type (specifically the one from the dark brotherhood). Link to comment Share on other sites More sharing options...
Myydraal Posted April 26, 2006 Share Posted April 26, 2006 Well i beleive the Dark Brotherhood armor has the box check "Hide Amulet" box checked, this may be the issue. Not sure though. Link to comment Share on other sites More sharing options...
TheTennessee Posted April 27, 2006 Author Share Posted April 27, 2006 Well i beleive the Dark Brotherhood armor has the box check "Hide Amulet" box checked, this may be the issue. Not sure though. Meh... yeah, I fixed that. But the bigger problem remains... the reverse katana still... Can anyone help me? Link to comment Share on other sites More sharing options...
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