Cliffworms Posted April 14, 2010 Share Posted April 14, 2010 Daggerfallesque Mod List Last updated : April 14th 2010Have a mod suggestion? Broken link? Comments? Let me know by PM or post it in this thread. Want to play Daggerfall? On July 9th, Bethesda has released Daggerfall for free! As a gamer who started playing western RPGs by discovering Daggerfall, I’ve always thought that there are features and gameplay elements that are missing or need replacement in Oblivion. Features that improve the game. As such, I have searched far and wide for community-made mods that bring me a closer feel to the Elder Scrolls title many veterans and new Elder Scrolls gamers alike claim as the best title of the series and even the best role-playing game that ever existed. Mod Entries in GREEN are mods that have been added to the list on the last update. NOTES : Some mods might be incompatible with each other. I will mention if so in the mod's description, but be sure to always read the mod's readme and manual to see how compatible the mod is. On the list, you will see some mods which require OBSE. OBSE stands for Oblivion Script Extender, a program that adds many new scripting commands for modders and, therefore, countless possibilities for players. You can download the latest version of OBSE at the following link: http://obse.silverlock.org/download/You will also see SI REQUIRED. This stands for the Shivering Isles official expansion. INDEXItemsRacesPlacesNPCs & CreaturesOverhaulsQuestsGameplayMiscMusicLooksLycanthropy/VampirismSpells & MagicModder's ResourcesUtilitiesCredits 1. ITEMSItems sorely missed from Daggerfall. All Capes, Cloaks, Clothes, Gloves and Robes (SI optional addition available)by Andro21Combines 6 clothing addition mods that perfectly outfit a Daggerfallesque adventurer. The items are for sale at the Divine Elegance in the Imperial City. (Mods Included : All Normal Clothes Buyable, Capes and Cloaks, Extra Robe Pack, Cloth Gloves, Shivering Isles Clothes Buyable, Kafei’s Elegant Vests) 300_Brocade_Clothesby CleitaniousAdds various new clothing that ressembles Daggerfall’s for sale at the Divine Elegance store in the Imperial City. JB Catsuit Variantsby jbrowne & dgrxAdds a much-needed Khajiiti-like suit for sale at A Warlock’s Luck in Bravil, along with backpacks, hoods, weapons and masks. The catsuit is female only. RavenWear Clothingby Ino ZenosisRobes and general clothing that, again, fit well in Daggerfall’s fashion. Items are sold at Borba’s Goods and Stores in Cheydinhal. Apophis: Armory of the Silver Dragonby LHammondsNew armor and weapon sets that fit well in the style of Daggerfall’s armory and weaponry. These items are sold in the Imperial City. Bedrollsby aaaBorsAdds bedrolls for sale by some merchants and the ability to pick up existing bedrolls. You may now freely sleep anywhere in the wilderness. 2. RACESRacial visual enhancements or additions of new races found in the Illiac Bay Race Balancing Project (SI Optional Additions available)by bg2408A complete race, birthsign and magicka system overhaul which adds new playable races such as the Ohmes-raht, a the Khajiit breed found in Daggerfall, along with a Daedra Seducer, one of the daedric creatures also found in Daggerfall. The new magicka system is also closer to Daggerfall's mechanics. Be sure to get both the Core Files and the Installation Files, and carefully read the manual for installation. 3. PLACESBuildings, dungeons or locations that remind us of the past. Open CitiesBy Texian, godhugh and ArthmoorProvides a much more immersive way of entering towns. Cities are no longer in a separate world space. You can now freely enter cities on horseback, too!NOTE : If used with bg2408's Integration : The Stranded Light be sure to download the compatibility patch found in Open Cities download list. ]Better CitiesBy Bananasplit, Wolfslady ,Reckless, SilentResident, Nernie, Vorians and IsmeldaDrastically improves the looks of every cities by adding new buildings, decorations and layouts. The cities now truly feel like cramped medieval towns instead of having so many empty green areas. Open Better CitiesBy VoriansCombines the best of both worlds by adding the changes and additions from Better Cities for use with Open Cities. Imperial City Libraryby JagnotAdds a huge library in the Imperial City Arboreteum District that contains Daggerfall, Morrowind and Oblivion books. Plus a small quest to recover lost books in the library. Animated Window Lighting System and Chimneys (SI Optional Additions available) (OBSE REQUIRED!) by XMarksTheSpot, Brumbek and IsmeldaAt night or during bad weather, the windows of some buildings will show light inside, bringing more immersion when wandering around town during these times. Also, you will notice that smoke gets out of some of the chimneys. Bank of CyrodiilBy ZarkisAdds a bank in the Imperial City where you can deposit and withdraw gold. You can also perform these operations with traders in the other city at the cost of a 2% fee for each transaction. Also allows you to place items in a safebox for a fee. 4. NPCs & CreaturesAdditions or modifications of people/creatures related or closely related to Daggerfall’s NPC population and bestiary. Tamriel TravelersBy CorePcAdds new merchants and their bodyguards/companions traveling the roads, from whom you can buy their wares. Crowded Roads by BkWyrm13 and MaXiMiUSAdds 263 NPCs of different professions and races who, like you, travel around Cyrodiil. Oblivion CatsBy tegealAdds many cats in the cities of Cyrodiil, bringing more life to the streets. Morrowind Style SpriggansBy The White DragonAdds 3 lives to the Spriggans, as it was in Daggerfall's books and in Morrowind. Slof's DogsBy AlienSlofAdds new variations of our canine friends in the cities. Can also be used as a modder's resource. Subspecies Variety Pack#1 (Dogs)By Cryonaut8 new species of dogs that have been added to the cities. Can also be used as a modder's resource. 5. OVERHAULSMods that change more than one aspect of Oblivion.Important Note 1 : Be sure to read thoroughly the readmes and manuals of every overhaul mod to avoid incompatibilities and problems during installation and gameplay.Important Note 2 : Even if you are a veteran player/modder, I strongly advise you to read bg2408's Scaling Overhaul Comparison guide for better understanding and valuable information about the overhauls. Martigen's Monster Mod (MMM) (SI Optional Features Available)By Martigen, CorePC, DevAKM, lillith WryeAside from the many optional plugins and new features MMM has, it also offers creatures who were present in Daggerfall. Namely, the Giant Spider, Gargoyles, Hill Giants, Bats and farm animals such as the cow and pig. Francesco's Leveled Items and Creatures (SI Optional Features Available)By FrancescoOverhauls the level-scaling system by providing a non-leveled system so that you can encounter monsters and dangers far beyond your own strength. Also adds many new weapons and armor. Finally, also adds Daggerfallesque creatures such as Gargoyles and Hill Giants. 6. QUESTSEpic adventures that remind us the scale and complexity of Daggerfall’s quests. Daggerfall Memories – The Liberation of Cybiades by Deathless AphroditeIntroduces a long and exciting quest that takes place on Cybiades, a small island located north of Hammerfell in the Illiac Bay; an island you could visit in Daggerfall. The island is home to a large, Daggerfallesque megadungeon. Integration - The Stranded Light (SI Required!)by bg2408 Seamlessly introduces 60+ new quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore that enrich the existing game world. Quests that actually make you think and where you can take multiple paths to complete them. Requires Race Balancing Project and Less Annoying Magic Experience to be used. Be sure to get the Better Cities compatiblity patch if use it together with this mod. Kragenir's Death Quest by Povuholo & Malchik Adds around 75 new quests found in most cities/settlements (both for low and high level characters), new dungeons, 15+ new books and over 2500 lines of new dialogue. Combined with Integration, you are in for an exciting adventure, questing in Cyrodiil! 7. GAMEPLAYElements that change the way Oblivion is played or that add new possibilities. Common Oblivion (Some modules require OBSE)by Wrye Common Oblivion adds books and ingredients from both Daggerfall and Morrowind along with Alchemical Catalogs & sorters, the ability to denock your arrow, several new beverages and foods, amongst many other things. Character Generation Overhaul by CDMAllows you to fully customize your character by modifying stats and skills, choose your own abilities, start as a guild member, have a pet, choose your starting location, alignment, items, and more options. Choices and Consequences by LingweiSkill requirements for guild advancement, faction reputation to be maintained by taking minor jobs. Restores Oblivion’s guilds to work like Daggerfall’s. Enhanced Quest Roleplaying by Lingwei & wsrowlandChanges Oblivion’s misc quests to have multiple endings, choices & consequences and skill checks in dialogue (such as speechcraft) Cyrodiil Transportation Network by Elessar_VPRAdds back Morrowind style travel including Mages Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark & Recall. Persuasion Overhaul (OBSE Required!)by Eric Parsons & Strategy Master Gets rid of the persuasion mini-game and replaces it with a system that actually makes your speechcraft skill useful. Persuasion options are done through normal dialogue with new and better implemented mechanics. Realistic Fatigue (OBSE Required!)by Donovan Baarda Fatigue is now affected while running, when badly injured and or encumbered. If your fatigue drops to zero, you collapse. Fatigue Effects (OBSE Required!)by TejonIncludes many fatigue-related effects and mechanics changes such as fainting when fatigue drops to zero, hunger and sleep requirements with fatigue loss as the penalty, screen blurring when fatigue is low and the possibility of adjusting and changing Oblivion's fatigue mechanics. Also includes Tejon's Roughing It mod.NOTE : It is not compatible with Realistic Fatigue Robes Over(OBSE Required!)by mmmpldAllows you to wear robes over your armor. Roughing Itby TejonAllows you the sleep anywhere at anytime, if you meet the requirements that is. You naturally can't sleep in water, in an owned interior space, in combat, while sneaking or while in the air. Also, if you sleep in a city and you are noticed by NPCs, you can be accused of vagrancy. Lock Bashing Omega(OBSE Required!)by TejonUsing your weapons or fists, you can bash open any door and container at the cost of damage sustained to the weapon you use, your gloves or your health if using your hands. No Sneak Eyeby FelicRemoves the sneak-eye icon that allows you to verify if you've been seen sneaking by enemies. Wall Climbing (BETA)(OBSE Required!)by P-FroggyAllows you to climb vertical surfaces if you have an acrobatics skill level of 25 or higher. Several factors affect how good/fast you are at climbing and how much fatigue you lose while doing so. Skeleton Key Rebalanceby IAmTheRadMakes the Skeleton Key work like in Daggerfall. The Skeleton Key is no longer used as a lockpick; instead, you can only use it once a day. Zumb's Lockpicking Mod (OBSE Required!)by ZumbRemoves the lockpicking mini-game by allowing you to pick a lock in real time with new ways of picking a lock, may it be your bare hands, top quality lockpicks or bent steel wires.NOTE : Not compatible with IAmTheRad's Skeleton Key Rebalance. MD Saddlebags V3 (OBSE Required!)by Maboroshi DaikonPurchase saddlebags from various general stores to put on your horse. You can now store items in these saddlebags when you are out adventuring. Vector (OBSE Required!)by shadeMeVector brings most of Daggerfall's disease factors back such as dying if a cure is not found, draining stats overtime and even the possibility of infecting NPCs. 8. MISCCountless possibilities and additions in this “pawn shop” of mod additions and modifications. Come on in and browse the wares! Drop Lit Torches Weight by Frugal & Strategy MasterNot only can you drop lit torches on the ground, but these torches also now weight something. Reneer’s Gold Mod by ReneerYou can drop your gold or stash it in your treasury. Plus, gold now has a weight, like in good ol’ Daggerfall! Reneer’s Guard Overhaul by ReneerAdvanced guard behavior, disguises, bribe guards, criminal NPCs being arrested instead of killed, wanted posters for you, guards react to corpses, regional bounty, and more. 300 Lore Dialogue Updated by Cliffworms & CleitaniousBrings back around 400 dialogue topics from Morrowind that you can talk about with the NPCs. DarNified UI by DarNGets rid of the Xbox interface by making the fonts much smaller and resizing many other elements. Also includes the possibility to toggle on/off quest markers, location markers on the compass and the markers on your world map. Journal Mod (OBSE Required!)by KyomaWrite your own adventures, take note of your latest potion recipe or take notes during quests in your personal journal in-game. Daggerfall originally planned to have this feature, but they had to cut it. Oblivifall - Races and Classes Descriptions by CliffwormsPart of the Oblivifall projectReplaces Oblivion's races and classes' descriptions to fit those found in Daggerfall, which were more oriented toward roleplaying. Also adds two new classes: the Burglar and the Ranger. Oblivifall - Closing Time! by CliffwormsPart of the Oblivifall projectReplaces the shopkeeper's schedules with the ones found in Daggerfall. Now, each merchant type has his/her own schedule. For example, General Stores are opened from 6am to 11pm while clothing stores open at 10am and close at 18pm. Oblivifall - Something's Not Right... by CliffwormsPart of the Oblivifall projectAdds Daggerfall's informative messages that show up when getting close to a dungeon. These messages inform you about how your character feels, what he hears or what he notices around the dungeon's entrance. Oblivifall - Let's Talk! (OBSE Required!)by CliffwormsPart of the Oblivifall projectAdds many features found in Daggerfall's dialog system. Ask citizens for city directions, regional information and ask them what they know of Cyrodiil's various factions. You can also pay a scout to know the locations of cities, settlements and landmarks. Sell Horses by PixelDragonWhen you upgrade your horse, you should be able to sell your previous one. And this mod does exactly this. 9. MUSIC & SoundsDaggerfall songs and sound ambiances Oblivifall - Ambiant Dungeon SFX by CliffwormsPart of the Oblivifall projectAdds 17 different sound ambiances that fit each dungeon to recreate Daggerfall's dungeon sound ambiances. NOTICE : Although the following music packs were released for Morrowind, they can also be used in Oblivion. Daggerfall Music Pack by ZenogiasSeven Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Explore" folder of your "Music" directory. Fireside Refrain by ZenogiasSeven more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Public" folder of your "Music" directory. Vengeance by ZenogiasSix more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Dungeon" folder of your "Music" directory. Round About the Illiac Bay by ZenogiasFive more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory. Ominous Cloud by ZenogiasThree more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory. Better Music System (OBSE Required!)by Side777Customize your game's soundtracks by adding songs to specific locations, events and weather. Highly recommended to use with Daggerfall's soundtrack.Requires Enhanced Music & Control and SoundCommands 4.0 to work. 10. LOOKSGraphical changes/additions to match the beauty that was Daggerfall. Daggerfall-Style Sheogorath(SI Required!) by DurzaChanges Sheogorath’s looks to match Daggerfall’s. Our favorite Mad God now has a banker coat! Mannimarco Revisitedby MilitiadesFirst, it changes the looks of the King of Worms for a much better necromancer/ancient lich look. Second, it changes the looks of Mannimarco’s lair. Third, it makes the last quest of the Mages Guild much more difficult by making giving Mannimarco new powerful abilities. Daggerfallesque Uriel Septim and Ocatoby CliffwormsChanges the looks of Uriel Septim and High Chancellor Ocato to match the one found in the Daggerfall intro video. Equipable Beardsby taylorsd37 new beards are added either at the Imperial Sewers exit or around the gameworld through leveled lists. These beards are equipped via rings and amulets. 11. LYCANTHROPY/VAMPIRISMShall you be one of the man beasts? Or would you prefer to have a better "creature of the night" experience? Werewolves: The Curse of Hircineby Cid88The werewolves are back. Hunt them for fame and riches, or become one. As a werewolf, spread the Curse of Hircine on the people of Cyrodiil and let them join you on your hunts. Are you prey or hunter? LG's Vampire Bloodlinesby Lord_GallantMakes Vampirism work like how it was in Daggerfall by adding vampire clans with their special abilities and other tweaks such as being weaker when you do not feed (Instead of gaining strength in default Oblivion) 12. SPELLS & MAGICNew spells, new mechanics and new powers await your magical experience.Note: It is recommended to read bg2408's Magic overhaul Comparison for more information about LAME, Supreme Magicka and the other magic overhauls.Note 2: LAME and Supreme Magicka are fully compatible together, but make sure to read their manuals to know how to make them work better together. Less Annoying Magic Experience (LAME)by bg2408Easier spell identification, previously useless spell now more powerful, around 100 new spells, advantages for being a master of a school of magic (Such as the possibility to conjure an Oblivion Gate and much, much more. Supreme Magicka (OBSE Required!)by flyfightflea and Strategy MasterNew effects, new spells (Including Levitation), additional spell mechanics (Frost magic can freeze opponents) and game settings changed/added for a better magical experience. Midas Magic : Spells of Aurumby XilverAdds more than 290 new and unique spells, such as summoning your own magic carpet, transforming bodies in gold, casting rings of fire to protect yourself and more. Extends the magic system of Oblivion without disturbing the current spell system. Spell Failure Chance (OBSE Required!)by Talkie Toaster Like in Morrowind and Daggerfall, there’s now a possibility that you fail casting your spell depending on your spell’s related skill and attributes. Also removes the limits for buying and using spells beyond your skill rank. Fizzle (OBSE Required!)by TejonRemoves mastery levels from spellcasting. Instead of simply being unable to cast a spell, you may always attempt to do so, but trying to wield magicks beyond your skill runs the risk of failure. Spell success depends on a variety of factors such as armor worn, staff equipped, fatigue, skill or governing attribute. You might lose the spell, or you might lose far more.NOTE : It is meant as an alternative to Talkie Toaster's Spell Failure Chance. They are not compatible. Morrowind-Style Enchanting and SpellmakingBy CliffwormsLike in Morrowind and Daggerfall, you may now use the services of an enchanter and spellmaker in the Mages Guild halls rather than using those services only at the Arcane University. Willful Resistances (Optional OBSE version available)By TejonWillpower now allows you to resist magical effects, as it was the case in Daggerfall. With a Willpower of 50, you will see no effect, but higher or lower values will give you Weakness or Resistance. 13. MODDER'S RESOURCESMeshes and textures created by the community to be used in Daggerfallesque mods. Creatures Daggerfall-style Slaughterfish (Currently Offline)By IceFlame542A retexture of the slaughterfishes with a blue skin and red eyes. Daggerfall-style Imp (Currently Offline)By IceFlame542A retexture of the Imps for a greener skin and red wings. Mr. Siikas' Farm AnimalsBy Mr. SiikaFarm animals were present in the streets of Daggerfall's cities, villages, plantations and farms. For use in-game, they have been added to Cyrodiil with Martigen's Monster Mod (MMM) Mr. Siikas' BatsBy Mr. SiikaOne of Daggerfall's most annoying creatures makes a comeback, should you chose to add them in your dungeons. The creature has been added to Cyrodiil with Martigen's Monster Mod (MMM) Subspecies Variety Pack#1 (Dogs)By Cryonaut8 new species of dogs for you to fill your towns with. Spider CreaturesBy Malo, elevon, mikal33, and AlienSlof11 retextures and 4 new spider meshes. Bring back the arachnophobia to your dungeons with the giant spiders. Argonian Skeleton and Khajiit SkeletonBy Dominick CryomondeAdd variety to the skeletons encountered. Furnishing Filled BookcaseBy Hel BorneA bookshelf filled with books and scrolls. Useful for creating libraries or wizards' homes. Filled UpperWallShelf03 (SI optional addition available)By JDFanAnother bookshelf filled with books and scrolls. Also includes Shivering Isles items in one of them. Large Nirn GlobeBy David WhitefangUseful for furnishing a wizard or scholar's home. Or recreating a Mages Guild hall like Daggerfall's. Nirn GlobeBy David WhitefangSame as above, but smaller. Piano ImprovedBy David WhitefangSome houses in Daggerfall had pianos. Useful if someone wants to recreate a Daggerfallesque house. Piano Lid Open ImprovedBy David WhitefangSame as above, but with the lid opened. Torture DevicesBy KhuganFill your dungeons with various torture devices. Gallow Modder's ResourcesBy PhittA gallow with an hanging corpse and a sway animation. Blood and ShadowsBy QarlVarious blood splatters and shadow resources for building a creepy dungeon. Mr. Siikas' Siege EnginesBy Mr. SiikaSome of Daggerfall's fortresses had siege engines sitting on the outskirts of their walls. Khajiit Skull and Argonian SkullBy Dominick CryomondeAdd a bit of variety in the skulls that fill your Daggerfallesque dungeons. Vampire SkullBy JDFan and Pacific MorrowindFill your vampiric crypts with their own skulls. Hel Borne's Lumber PileBy Hel BorneLumber pile can be useful for furnishing the roads of woodland villages. Armory ClutterBy OmegacronUseful if used as a container and placed in Weapon Smiths/Armor Smiths' shops. Items Metallicow Book ResourceBy Metallicow86 new book resources, complete with their icons and a tutorial on how to make your own. Many of those books remind of me of those that filled the bookshelves and the Holy Tome items. Spangen HelmBy SasquatchewanA new helmet that was found amongst Daggerfall's armory. Landscaping Tree Resource PackBy DisturbedAround 20-25 new trees for you to fill up your wildernesses of High Rock or Hammerfell. Many of those trees were found in Daggerfall. Tile Sets and Architecture Barbarus Crypt SetBy BarbarusA tile set and objects used to create spooky crypts and graveyards. Old School DungeonsBy PhittCatch the art style of Daggerfall's dungeon design with this new tileset. Nordic Tomb TilesetBy AlasdairAlthough this these Nordic tombs were found on Solstheim, they do fit perfectly with Daggerfall's dungeons. Buildings Medieval ResourcesBy Assassin_456Contains items to fill up a Daggerfallesque, medieval town. Including siege rams and wagons. Big Modders ResourceBy SentenNew tilesets, buildings, clutter and landscape that would fit perfectly in a Daggerfallesque town. Big Modders Resource 2By SentenNew tilesets, buildings, clutter and landscape that would fit perfectly in a Daggerfallesque town. Nordic House TilesetBy AlasdairNew Nordic-style home that reminds me of those found in the north-eastern parts of High Rock, in the Wrothgarian Mountains. Dune Part IIIBy Darkness EternalThose buildings could very well be implemented in cities found in northern Hammerfell like Sentinel. 14. UTILITIESMachinery and technology offered to the players for better control of one’s game. Oblivion Script Extender(OBSE) by Ianpatt, Behippo and ScruggsyA modder’s resource which expands the scripting capabilities of Oblivion, bringing many new possibilities for both modders and players. Many mods on this list require this utility. OBSE Elys Pluggy by ElysAdds even more scripting functions to OBSE. Some mods you download will require this OBSE addition. OBSE Elys Universal Silent Voice (Elys_USV) by ElysThis useful utility removes the problem of silent voice text that’s rapidly displayed in many un-voiced mods. Oblivion Mod Manager (OBMM) by TimeslipThis utility is used to manage your oblivion mod collection. Handles the installation and uninstallation of mods and can even detect some conflicts between them. (Deals mainly with mods saved in the OMOD format) Wrye Bash by WryeWrye Bash is a general mod and savegame management tool like OBMM with several important special purpose functions. You can use it to: reorder your mods; sync your modlist to your savegame; get a load order list of your mods; switch between character profiles and most importantly, create a Bash Patch.For more information, visit Wrye’s website. BOSS - Better Oblivion Sorting Software by Arthmoor, Random007, Wrinkly Ninja, Pacific Morrowind, Vacuity and ZiggyXA simple and must-havce "one-click" program for users to quickly optimise and avoid detrimental conflicts in their Oblivion mod load-order. Supports over 8000 mods and counting.Requires Microsoft Visual C++ Runtime Library 2008 15. CREDITSThank you to the following people who helped with the list. The authors of the mods listedPacificMorrowindbg2408tejonAshvenIAmTheRadArthmoorcon-tu-rehWhoGuru Link to comment Share on other sites More sharing options...
Pushkatu Posted April 14, 2010 Share Posted April 14, 2010 Woot, woot! Congrats for making this. I know how time consuming lists making can be. A useful topic for all old tipe RPGs players out there, but also for any new player that like to get a feeling of the old days. Well, what else can I say? Keep up the good work and keep this list updated. Good luck!:thumbsup: Cheers,Pushkatu! Link to comment Share on other sites More sharing options...
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