Lehcar Posted April 15, 2010 Share Posted April 15, 2010 Okay I've never tried modding before... I want to do something fairly simple. I want to create a weapon I will call "Garahel's Sword", for elf PC's to find in a chest during the origin story. I've been doing some fiddling around with the toolset but I don't really know how to use it, or how to incorporate the sword into the game, or how to place it inside a chest, or how to place the chest where I want it, or how to make sure it will work properly and won't break anything! Are there any good tutorials you can refer me to?? I really want to do this! Thank you in advance xx Link to comment Share on other sites More sharing options...
Lehcar Posted April 15, 2010 Author Share Posted April 15, 2010 Anyone? Link to comment Share on other sites More sharing options...
Lehcar Posted April 15, 2010 Author Share Posted April 15, 2010 Anyone?? Link to comment Share on other sites More sharing options...
DarkeWolf Posted April 15, 2010 Share Posted April 15, 2010 easy with the bumps. you dont wanna get hit for spamming :wink: here's a starter page for doing mods like this. http://social.bioware.com/wiki/datoolset/index.php/Tutorialssome of the links I picked out that would probably be good to look at (sorry, havent tried a mod like this)1) http://social.bioware.com/wiki/datoolset/index.php/Module_tutorial2) http://social.bioware.com/wiki/datoolset/index.php/Item_tutorial3) http://social.bioware.com/wiki/datoolset/index.php/Scripting_tutorial4) http://social.bioware.com/wiki/datoolset/index.php/Tutorial:_Adding_custom_items_to_custom_modules What I do know is that you'll have to start, by creating a custom module. And then PROBABLY have to load up the area that you want to put the chest in. Then MAYBE create a custom container, because you;ll need to later make a script to put the items into it....so you;ll want a name for the container that you can remember.I DO know that once you've got the module, area, chest, and gear done, that you'll have to create the placement script in toolset, and compile it in toolset. the toolset will tell you if there's any errors in the script. But... you may not have any idea what those errors mean :sad: Kinda guessing here, cause like I said, havent tried any of the more complex mods in toolset. And yes, something as simple as this, DOES end up getting pretty complex. Especially compared to how easy it would be to do, in other games. to be honest, it would be MUCH easier to just make it so that it adds it to the player. That process is custom module/ create items/ create+compile script/ export module Link to comment Share on other sites More sharing options...
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