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Simple concept


shayferal

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I'm working on a mod idea that a friend of mine came up with, the concept is simple... I want to make a sound that would be activated at random (preferably) or in intervals and could be heard from a distance from it's originating source that would get louder as you approach it's source.

 

Is it possible? And if so, could someone give me some directions?

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Yup.You need the audio file that would be placed for example in sound\fx\amb and the GECK.

First you need to locate a sound file in the geck(the files that control the audio file's volume ect.).I don't know how to create a new one so i always go to one from the audio-sound tree in the geck.Change the ID,locate your audio file and it can be saved it as a seperate file.

Then you need to make a script for it to play.I wasn't able to create a new script so i did the same.I changed it's "scn" <name> Script and i saved it as a new script ready for editing...However i don't know how to make the sound play from a source and heard from a distance.That's what i am trying to figure with ED-E also.It should be possible though.

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Does anyone else have any ideas?

 

What I'm trying to do is to get an object, or just a location to emit a sound at random, or on a schedule. I don't want it to loop, I've got a lengthy sound file to play instead.

Edited by shayferal
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