CyrusFyre Posted July 31, 2014 Share Posted July 31, 2014 I'm trying to create a patch for a custom hair mod I've compiled for FCO. To organize the file and to make it smoother on the game I have tried to put everything into a .bsa file using FOMM. I created a dummy Data folder and then compiled everything in the meshes and textures files exactly as if they were in the main Data folder loose (I could easily drag those folders and drop them and the .esp would read them just fine). Then I packed it into an uncompressed .bsa using FOMM and gave the .bsa the exact same name as the main .esp that uses it as a resource. But it is only reading a few of the files that are in the .bsa and most of them are not read and I get the mesh missing error in the game and in the GECK. I must have done something wrong I just don't know what and when I open the .bsa in FOMM I can see the file paths and they look right. Please help. And thanks in advance. Link to comment Share on other sites More sharing options...
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