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how do i use tes4edit to release my mod?


theuseless

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I have a large castle that needs to be cleaned. I know some specifics of how i went wrong with making the mod. It is my first mod and thus has a number of flaws. I know for a fact that I had accidentally deleted the Arena Quest data, changed a hanging corpse and that I have a number of object scripts that are dirty.

 

I have used tes4edit to detect these problems, I believe. All my knowledge is from the fo3edit training manual (who's download links seem to be broken now). Reading technical manuals isn't too difficult for me, but I am somewhat lost.

 

I have gathered that I need to load the plugin (and only that plugin) which needs to be cleaned. I have applied the filter with:

 

http://fc04.deviantart.net/fs70/f/2010/106/2/c/to_be_deleted_by_theuseless.gif

 

 

 

When I hit the Filter button, it says the following:

 

http://fc07.deviantart.net/fs70/f/2010/106/d/b/to_be_deleted2_by_theuseless.gif

 

 

So now I want to know what to do next. I assume that all these scripts conflict with others in the oblivion.esm. Should I delete the records that I no longer need? Should I renumber the ones that I wish to keep? What do I do now?

 

 

If I have all these steps wrong, please let me know how to release my mod cleanly. I know for a fact that the Arena Quest is all messed up. There isn't any info when I click into the editor (gotta love those drunken nights of tinkering... I stopped that habit)

 

 

Any help would be appreciated,

theuseless

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