theuseless Posted April 16, 2010 Share Posted April 16, 2010 I have a large castle that needs to be cleaned. I know some specifics of how i went wrong with making the mod. It is my first mod and thus has a number of flaws. I know for a fact that I had accidentally deleted the Arena Quest data, changed a hanging corpse and that I have a number of object scripts that are dirty. I have used tes4edit to detect these problems, I believe. All my knowledge is from the fo3edit training manual (who's download links seem to be broken now). Reading technical manuals isn't too difficult for me, but I am somewhat lost. I have gathered that I need to load the plugin (and only that plugin) which needs to be cleaned. I have applied the filter with: http://fc04.deviantart.net/fs70/f/2010/106/2/c/to_be_deleted_by_theuseless.gif When I hit the Filter button, it says the following: http://fc07.deviantart.net/fs70/f/2010/106/d/b/to_be_deleted2_by_theuseless.gif So now I want to know what to do next. I assume that all these scripts conflict with others in the oblivion.esm. Should I delete the records that I no longer need? Should I renumber the ones that I wish to keep? What do I do now? If I have all these steps wrong, please let me know how to release my mod cleanly. I know for a fact that the Arena Quest is all messed up. There isn't any info when I click into the editor (gotta love those drunken nights of tinkering... I stopped that habit) Any help would be appreciated,theuseless Link to comment Share on other sites More sharing options...
Balakirev Posted April 17, 2010 Share Posted April 17, 2010 As I recall, conflicts should be in red, not yellow. There's a good manual that comes with the utility. I strongly recommend reading it through for the kind of thing you want to do. This is an excellent TES4Edit mod cleaning tutorial. Link to comment Share on other sites More sharing options...
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