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Adding npc packages to the pc


opravdu

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Once, I forgot to load the master file, and noticed the only npc thats there without it, called 'player'. It appears that if you spawn it at you, it will have your pcs name, and be wearing a pipboy (as that is what the npc is wearing from start). There's no dialogue. Just like bottlecaps, this was obviously added early, the form id is 0000007. There is also a playerfemale appearently added much later. I thought "What will happen if i put an active travel package on this npc?". I tried and well, nothing happened. But if i spawned the npc, it would complete the travel package as it was told to. I was hoping to make some kind of mod that would move the player, without fast traveling.

 

I'm not sure how much I will be able to get out of this thread, but if anyone has ideas, or knows how the pc could possible be forced to use a package, please post it here.

 

Thank you :biggrin:

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PC dont want use packages as other NPC. Even with DisablePlayerControls only OnBegin idle is used ,(or you cen force PC to walk straight forward, thats all).

 

Is there any way to force the pc to look at a specific target? Because then I can spawn an npc, with a package, making the pc aiming at that npc and walking straight forward.

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AFAIK no, no headtracking fo PC (and i never saw that PC turn his head ).

To make PC walk stright forward you can:

1) Create Travel package and add it to PC via AddScriptPackage command (you can disable any PC controls exept moving and dont forget to RemoveScriptPackage to stop PC)

2) Use Player.PlayGroup Forward 1 (or FastForward ). But this works only in 3-rd person view, and you cant force view to 3-rd person (only to 1-st person with DisablePlayerControls 0 0 0 1 )

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