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Having trouble using an enchant shader with a magic overhaul mod.


Tantalum

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Alright, I am really disappointed with the default shaders and effects for enchanted weapons, so I had wanted to find a mod that I felt would improve them. Well, I found a mod that I feel would be perfect for the job Enchantment and Hit Shaders, unfortunately it seems near 100% incompatible with Supreme Magicka, which I am using to overhaul the magic system in oblivion. I have tried changing load orders myself, tried using the BOSS recommended load order, tried importing the graphics from the mod using the Bash Patch, nothing I do seems to work. I either get a working (and pretty) enchant effect and lose the changes Supreme Magicka makes, or I keep my Supreme Magicka changes and lose even the default enchantment effect.

 

Is there any way to combine these two mods, or am I out of luck? I have no problem with opening up the Construction Set and making them compatible myself, I would just like to know before hand if it's a lost cause or not.

 

Edit :

 

Tried to manually combine the two mods by loading both the Supreme Magicka esp and the enchant effects esp and then editing the spell effects from Supreme Magicka to use the shaders provided by the enchant effects mod. But it seems I did something wrong when saving the .esp, for some reason the mod is not including any of the changes I made to the file, according to the CS it doesn't even depend upon the two main .esp's (Supreme Magicka and the Enchant Effects). Not sure how to fix this kind of problem since I have never modded before.

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