revolucion09 Posted April 19, 2010 Share Posted April 19, 2010 I would like to ask to anyone who knows about tips to avoid Performance Loss through scripting. Though I have a specific question. If I have a quest.script with questdelay at 0.001, with 100 variables, checking constantly wheter to succed or fail at IF statements, Am I ruining performance/stability? If so, would seting QuestDelay to 30s help? what if I declare variables never used? Thank you Link to comment Share on other sites More sharing options...
Argomirr Posted April 19, 2010 Share Posted April 19, 2010 Unless the script needs to run that often in order to work, you should go with something a bit slower. Why waste CPU power if you don't need it? Link to comment Share on other sites More sharing options...
Leemonski Posted April 19, 2010 Share Posted April 19, 2010 Can I ask a question in relation to this too? Say I have 20 variables being checked in a quest. Would it be better to have them all in one quest or in seperate quests? Should I try to fit as much as possible into as fewer quest scripts as possible? Link to comment Share on other sites More sharing options...
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